On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average2peak 11
Rank#2,013top 9% · #76 in SA
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 60 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,013 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
43/ 100
F
Needs to work on its frame rate: 26 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 118 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 32% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak10players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 22:11 UTC12d ago
10
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ILHA CLT SOLO/DUO QUINZENAL?
The SA tag on ILHA CLT SOLO/DUO QUINZENAL puts it in South America. Rust Server Score takes the server's word for its location and does not trace the hardware. 16.5.7.7:28019 is the address to use.
How dependable is ILHA CLT SOLO/DUO QUINZENAL, and is it online at the moment?
Right now, ILHA CLT SOLO/DUO QUINZENAL is online. About 22 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 8 October 2026.
Is ILHA CLT SOLO/DUO QUINZENAL smooth to play on?
The average over the last 48 hours was 26 server fps, and it never went below 9. Buildings, deployables and everything else in the world added up to as many as 86,593 entities. Memory use reached up to 2,883 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is ILHA CLT SOLO/DUO QUINZENAL running?
You will find ILHA CLT SOLO/DUO QUINZENAL on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does ILHA CLT SOLO/DUO QUINZENAL reset?
There are too few wipes on record for ILHA CLT SOLO/DUO QUINZENAL to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 12 days 8 hours have passed since this world was made.
What happens on ILHA CLT SOLO/DUO QUINZENAL when wipe day arrives?
The average peak on its recent wipes was 10 players. 44 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does ILHA CLT SOLO/DUO QUINZENAL place in the wider field of Rust servers?
Over the last seven days, ILHA CLT SOLO/DUO QUINZENAL has #2,013 for player hours, in the top 9% of all ranked servers and #76 in South America.
How many players does ILHA CLT SOLO/DUO QUINZENAL usually have?
ILHA CLT SOLO/DUO QUINZENAL is showing 0 players right now, with 60 slots in total. The seven-day average is 2 players, with a peak of 11. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 3 players.
Tags
What is meant by the tags on ILHA CLT SOLO/DUO QUINZENAL?
gmrust (Game mode): Rust survival, played by the standard rules; mp60 (Max players): Its slot count is 60; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): The server browser lists it under South America are the tags ILHA CLT SOLO/DUO QUINZENAL publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature ILHA CLT SOLO/DUO QUINZENAL?
These Rust Server Score lists count ILHA CLT SOLO/DUO QUINZENAL among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: South America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on ILHA CLT SOLO/DUO QUINZENAL?
Nothing in the name of ILHA CLT SOLO/DUO QUINZENAL states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ILHA CLT SOLO/DUO QUINZENAL?
The game generates the procedural map on ILHA CLT SOLO/DUO QUINZENAL at size 3,500 with seed 1962309386. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to ILHA CLT SOLO/DUO QUINZENAL?
To connect, start Rust, press F1, and type client.connect 16.5.7.7:28019. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/MGveXg7yf4.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^y,^v,SA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp60
Max playersIts slot count is 60.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
SA
South AmericaThe server browser lists it under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).