On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,269top 68%
Last wipe261d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rust Streamline Test Server?
You won't see a region from Rust Streamline Test Server, whose region code is ca1. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 160.202.165.14:28015.
How reliable is Rust Streamline Test Server, and is it up?
You can join now: Rust Streamline Test Server is online. The uptime it reports puts the last restart at about 3 days 21 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Rust Streamline Test Server run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 114,099 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,127 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Rust Streamline Test Server running?
You will find Rust Streamline Test Server on Rust network protocol 2621 and build 142893, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Rust Streamline Test Server reset?
Rust Streamline Test Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 261 days 15 hours.
Population
What position does Rust Streamline Test Server hold in the rankings?
Over the last seven days, Rust Streamline Test Server has #15,269 for player hours, in the top 68% of all ranked servers.
Is Rust Streamline Test Server a busy server?
Rust Streamline Test Server is showing 0 players right now, with 200 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
What do Rust Streamline Test Server's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2621 (Protocol): Join only if your game runs protocol 2621; cs142893 (Build): The game build is 142893; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rca1 (Region code): It is filed under the region code ca1 are the tags Rust Streamline Test Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Streamline Test Server?
These Rust Server Score lists count Rust Streamline Test Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is Rust Streamline Test Server set up, and what rules does it keep?
Nothing in the name of Rust Streamline Test Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rust Streamline Test Server uses?
The game generates the procedural map on Rust Streamline Test Server at size 3,500 with seed 6738. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Rust Streamline Test Server?
Enter client.connect 160.202.165.14:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2621
ProtocolJoin only if your game runs protocol 2621.
cs142893
BuildThe game build is 142893.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rca1
Region codeIt is filed under the region code ca1.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).