On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,419top 69%
Last wipe126d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,419 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 246 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Friduwulf's Private Server based in?
No region is published for Friduwulf's Private Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 160.202.167.13:49155 is the address to use.
How dependable is Friduwulf's Private Server, and is it online at the moment?
You can join now: Friduwulf's Private Server is online. About 4 days 1 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Friduwulf's Private Server run?
It never fell below 51 server fps in the last 48 hours, averaging 57. Up to 114,930 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,749 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Friduwulf's Private Server on?
The server Friduwulf's Private Server is on Rust network protocol 2627 and build 154033 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Friduwulf's Private Server reset?
There are too few wipes on record for Friduwulf's Private Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 126 days 13 hours.
Player numbers
Where does Friduwulf's Private Server place in the wider field of Rust servers?
Over the last seven days, Friduwulf's Private Server has #15,419 for player hours, in the top 69% of all ranked servers.
What does the population on Friduwulf's Private Server look like?
With 100 slots available, Friduwulf's Private Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do Friduwulf's Private Server's tags stand for?
The game's browser takes its cue from the tags Friduwulf's Private Server has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2627 (Protocol): The game protocol is 2627, so your game must match that version to join; cs154033 (Build): Build number: 154033; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod). The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Friduwulf's Private Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Friduwulf's Private Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does Friduwulf's Private Server enforce, and what are its settings?
The name of Friduwulf's Private Server gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Friduwulf's Private Server?
Friduwulf's Private Server runs a game-generated procedural map at size 4,500, seed 15332. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Friduwulf's Private Server?
Enter client.connect 160.202.167.13:49155 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2627,gmrust,cs154033,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2627
ProtocolThe game protocol is 2627, so your game must match that version to join.
cs154033
BuildBuild number: 154033.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).