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Every Rust server graded on real, live numbers. 43,996 players on the roll · 11,654 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 160.222.159.210:28015
Name of server

Joemetry Dash

RegisterPresentOnline
Region–
Address160.222.159.210:28015
Last checked8m ago
Launch Rust and join
Overall grade

Working towards

53 out of 100, the average of 3 subjects

Players now 0/ 10 0% full
7-day average0peak 3
Rank#8,424top 38%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 62/ 100 Working its way up from the back of the class: #8,424 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct30 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 482 on average
45 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
79 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
235 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
9 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
285 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
268 / 275

Quick answers

from the figures on this page

Server facts

Which region is Joemetry Dash based in?

Joemetry Dash leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 160.222.159.210:28015.

Is Joemetry Dash up, and how steady is its uptime?

Right now, Joemetry Dash is online. For the last 2 full days, it was up 47 of 48 hours, or 98% of the time. It was first seen by Rust Server Score on 27 October 2026.

Which Rust version is Joemetry Dash running?

Rust network protocol 2635 and build 168909 on Linux is what Joemetry Dash runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Joemetry Dash wipe its map?

There are too few wipes on record for Joemetry Dash to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 days 15 hours have passed since this world was made.

Player numbers

What position does Joemetry Dash hold in the rankings?

In the top 38% of all ranked servers, Joemetry Dash sits at #8,424 for player hours over the last seven days.

How many players does Joemetry Dash usually have?

With 10 slots available, Joemetry Dash currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.

Lists and filters

How should you read the tags on Joemetry Dash?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags Joemetry Dash publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Joemetry Dash?

These Rust Server Score lists count Joemetry Dash among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which rules does Joemetry Dash enforce, and what are its settings?

Nothing in the name of Joemetry Dash states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on Joemetry Dash?

The game generates a procedural map for Joemetry Dash.

Getting in

How do you get onto Joemetry Dash?

Enter client.connect 160.222.159.210:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.