On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,822top 49%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,822 on player hours.
Uptimehours on the list, last 48
56/ 100
C−
Attendance needs work: on the list only 27 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 05:06 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RustServer_27163. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 160.251.198.26:28015.
How dependable is RustServer_27163, and is it online at the moment?
Right now, RustServer_27163 is online. The uptime it reports puts the last restart at about 27 hours ago. For the last 7 full days, it was up 18 of 168 hours, or 11% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does RustServer_27163 perform well?
It averaged 73 server fps over the last 48 hours, with a low of 36. Buildings, deployables and everything else in the world added up to as many as 69,621 entities. Up to 2,072 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RustServer_27163 sit?
You will find RustServer_27163 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does RustServer_27163 reset?
The record holds too few of RustServer_27163's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 28 hours have passed since this world was made.
Player numbers
Where does RustServer_27163 sit among Rust servers?
Over the last seven days, RustServer_27163 has #10,822 for player hours, in the top 49% of all ranked servers.
Is RustServer_27163 a busy server?
Right now, 0 players are on RustServer_27163, which has 50 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 06:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on RustServer_27163?
You'll see RustServer_27163 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RustServer_27163?
Rust Server Score lists that include RustServer_27163: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
How is RustServer_27163 set up, and what rules does it keep?
Nothing in the name of RustServer_27163 states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
RustServer_27163 runs which map?
The game generates the procedural map on RustServer_27163 at size 3,500 with seed 16450. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to RustServer_27163?
To connect, start Rust, press F1, and type client.connect 160.251.198.26:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).