On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,902top 53%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,902 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,681 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustServer_14668. Rust Server Score takes the server's word for its location and does not trace the hardware. 160.251.199.112:28015 is the address to use.
Is RustServer_14668 up, and how steady is its uptime?
Right now, RustServer_14668 is online. About 6 days 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 4 October 2026.
Is RustServer_14668 smooth to play on?
It averaged 99 server fps over the last 48 hours, with a low of 74. Buildings, deployables and everything else in the world added up to as many as 48,258 entities. At its highest, it used 2,455 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is RustServer_14668 running?
You will find RustServer_14668 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RustServer_14668 reset?
There are too few wipes on record for RustServer_14668 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 25 days 16 hours have passed since this world was made.
Population
What position does RustServer_14668 hold in the rankings?
Over the last seven days, RustServer_14668 has #11,902 for player hours, in the top 53% of all ranked servers.
How many players does RustServer_14668 usually have?
RustServer_14668 is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do RustServer_14668's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags RustServer_14668 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RustServer_14668?
Rust Server Score lists that include RustServer_14668: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is RustServer_14668 set up, and what rules does it keep?
You will find no gather rate in the name of RustServer_14668. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on RustServer_14668?
The game generates the procedural map on RustServer_14668 at size 3,000 with seed 11817. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to RustServer_14668?
To connect, start Rust, press F1, and type client.connect 160.251.199.112:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).