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Every Rust server graded on real, live numbers. 49,072 players on the roll · 11,686 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 160.251.236.190:28015
Name of server

RustServer_18820

RegisterPresentOnline
Region–
Address160.251.236.190:28015
Last checked12m ago
Launch Rust and join
Overall grade

Steady

66 out of 100, the average of 5 subjects

On the class lists: C− (58), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average0peak 1
Rank#7,354top 33%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 67/ 100 Working its way up from the back of the class: #7,354 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 85 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 69/ 100 Climbing fast: up 2,771 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:50 UTC24d ago 0 – running 0
Sun 4 Oct, 15:36 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 486 on average
51 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
94 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
270 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
12 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
344 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
270 / 300

Quick answers

from the figures on this page

Server facts

In what location does RustServer_18820 sit?

No region is published for RustServer_18820. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 160.251.236.190:28015.

How dependable is RustServer_18820, and is it online at the moment?

The server is up: RustServer_18820 is online now. The uptime it reports puts the last restart at about 5 days 3 hours ago. For the last 7 full days, it was up 138 of 168 hours, or 82% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Does RustServer_18820 perform well?

It averaged 85 server fps over the last 48 hours, with a low of 52. At its peak, it held 48,702 entities, including buildings, deployables and all else in the world. Up to 2,316 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does RustServer_18820 sit?

The server RustServer_18820 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does RustServer_18820 reset?

The record holds too few of RustServer_18820's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 14 hours have passed since this world was made.

What happens on RustServer_18820 when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Player numbers

Where does RustServer_18820 sit among Rust servers?

In the top 33% of all ranked servers, RustServer_18820 sits at #7,354 for player hours over the last seven days.

Is RustServer_18820 a busy server?

RustServer_18820 is showing 1 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.

Lists and filters

How should you read the tags on RustServer_18820?

The game's browser takes its cue from the tags RustServer_18820 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show RustServer_18820?

Rust Server Score lists that include RustServer_18820: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does RustServer_18820 enforce, and what are its settings?

The name of RustServer_18820 gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map RustServer_18820 uses?

RustServer_18820 runs a game-generated procedural map at size 3,000, seed 2262. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

How do you get onto RustServer_18820?

To connect, start Rust, press F1, and type client.connect 160.251.236.190:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.