On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,497top 52%
Last wipe15d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
48/ 100
D
Working its way up from the back of the class: #11,497 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 107 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 7,385 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 15:12 UTC15d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 12+ · 2x · monthly · 278 on average
62 / 200
Quick answers
from the figures on this page
Server details
Where in the world is SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
No region is published for SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 161.129.66.155:28080.
How dependable is SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection, and is it online at the moment?
The server is up: SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection is online now. The uptime it reports puts the last restart at about 20 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 October 2026.
How well does SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection run?
The average over the last 48 hours was 107 server fps, and it never went below 67. At its peak, it held 94,726 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,789 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection running?
Rust network protocol 2634 and build 167781 on Windows is what SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection wipe its map?
The force wipe each month is the only wipe SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 15 days 12 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
The average peak on its recent wipes was 3 players. Peak numbers came 4 hours into the latest wipe.
Player numbers
Where does SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection sit among Rust servers?
Over the last seven days, SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection has #11,497 for player hours, in the top 52% of all ranked servers.
How many players does SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection usually have?
Right now, 0 players are on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection, which has 50 slots. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
The game's browser takes its cue from the tags SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): You need Rust's premium status to get in. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
These Rust Server Score lists count SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
What settings and rules apply on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You need Rust's premium status to get in. You are covered by VAC, Valve's anti-cheat.
Which map is in play on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
The game generates the procedural map on SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection at size 4,000 with seed 481981. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto SafeHaven 2x Rates | Vanilla Loot | Offline Raid Protection?
To connect, start Rust, press F1, and type client.connect 161.129.66.155:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. The website for this server is https://discord.com/invite/SmSsw7k9aU.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^m,^v,^q,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumYou need Rust's premium status to get in.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).