On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 3500% full
7-day average0peak –
Rank#15,353top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 350 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 219 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 7,918 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap16.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:05 UTCFW27d ago
1
–
running
1
Tue 15 Sep, 13:46 UTC43d ago
2
halved by day 2
16.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by DeadlyGamingRust. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 161.184.49.108:28015.
Is DeadlyGamingRust up, and how steady is its uptime?
Right now, DeadlyGamingRust is online. About 3 days 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 15 September 2026.
How well does DeadlyGamingRust run?
It averaged 219 server fps over the last 48 hours, with a low of 208. Buildings, deployables and everything else in the world added up to as many as 147,926 entities. Memory use reached up to 3,857 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is DeadlyGamingRust on?
The server DeadlyGamingRust is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does DeadlyGamingRust reset?
The record holds too few of DeadlyGamingRust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 6 hours have passed since this world was made.
What should you expect from wipe day on DeadlyGamingRust?
The average peak on its recent wipes was 2 players. 2 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does DeadlyGamingRust sit among Rust servers?
In the top 69% of all ranked servers, DeadlyGamingRust sits at #15,353 for player hours over the last seven days.
How many players does DeadlyGamingRust usually have?
Right now, 0 players are on DeadlyGamingRust, which has 350 slots. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on DeadlyGamingRust?
The game's browser takes its cue from the tags DeadlyGamingRust has set: gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): 350 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show DeadlyGamingRust?
These Rust Server Score lists count DeadlyGamingRust among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on DeadlyGamingRust?
You will find no gather rate in the name of DeadlyGamingRust. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on DeadlyGamingRust?
DeadlyGamingRust runs a game-generated procedural map at size 5,000, seed 1557514967. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to DeadlyGamingRust?
Enter client.connect 161.184.49.108:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp350
Max players350 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).