Working its way up from the back of the class: #15,709 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 128 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for KSIRust is us4, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.216.7.66:28215.
Is KSIRust up, and how steady is its uptime?
You cannot join now: KSIRust is offline, last seen 34 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 21 September 2026.
On what Rust version does KSIRust sit?
You will find KSIRust on Rust network protocol 2624 and build 150997, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does KSIRust wipe its map?
There are too few wipes on record for KSIRust to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 174 days 11 hours.
Player numbers
What position does KSIRust hold in the rankings?
In the top 71% of all ranked servers, KSIRust sits at #15,709 for player hours over the last seven days.
Is KSIRust a busy server?
It has been 34 days 23 hours since KSIRust was last seen, and it is offline right now.
Lists and filters
What do KSIRust's tags stand for?
The game's browser takes its cue from the tags KSIRust has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2624 (Protocol): The game protocol is 2624, so your game must match that version to join; cs150997 (Build): The game build is 150997; ptrak (Networking): The network layer is RakNet, standard for the game; $rus4 (Region code): It is filed under the region code us4. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does KSIRust appear in the Rust Server Score lists and filters?
These Rust Server Score lists count KSIRust among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is KSIRust set up, and what rules does it keep?
The name of KSIRust gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on KSIRust?
KSIRust runs a game-generated procedural map at size 3,000, seed 123456789. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to KSIRust?
To connect, start Rust, press F1, and type client.connect 162.216.7.66:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$rus4,v2624,gmvanilla,cs150997,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2624
ProtocolThe game protocol is 2624, so your game must match that version to join.
cs150997
BuildThe game build is 150997.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus4
Region codeIt is filed under the region code us4.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).