On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 2
Rank#5,927top 27%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,927 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 134 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 964 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for hcaffhrhyy1434. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.43.24.70:28015.
Is hcaffhrhyy1434 up, and how steady is its uptime?
Right now, hcaffhrhyy1434 is online. According to its reported uptime, the last restart was about 3 days 20 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 16 October 2026.
Does hcaffhrhyy1434 perform well?
The average over the last 48 hours was 134 server fps, and it never went below 86. Up to 45,547 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,075 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does hcaffhrhyy1434 sit?
Rust network protocol 2635 and build 168909 on Linux is what hcaffhrhyy1434 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does hcaffhrhyy1434 wipe its map?
The record holds too few of hcaffhrhyy1434's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 12 days 9 hours.
Population
Where does hcaffhrhyy1434 sit among Rust servers?
Over the last seven days, hcaffhrhyy1434 has #5,927 for player hours, in the top 27% of all ranked servers.
What does the population on hcaffhrhyy1434 look like?
Right now, 0 players are on hcaffhrhyy1434, which has 2 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.
Tags
How should you read the tags on hcaffhrhyy1434?
The game's browser takes its cue from the tags hcaffhrhyy1434 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): Its slot count is 2; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show hcaffhrhyy1434?
Rust Server Score lists that include hcaffhrhyy1434: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is hcaffhrhyy1434 set up, and what rules does it keep?
The name of hcaffhrhyy1434 gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map hcaffhrhyy1434 uses?
A procedural map of size 3,000 and seed 50000, generated by the game, is what hcaffhrhyy1434 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to hcaffhrhyy1434?
To connect, start Rust, press F1, and type client.connect 162.43.24.70:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp2
Max playersIts slot count is 2.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).