On the class lists: B− (74), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 1
Rank#4,743top 21%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
81/ 100
B+
Draws a healthy crowd: 1 of 1 on average.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,743 on player hours.
Uptimehours on the list, last 48
69/ 100
C+
Missed a few lessons: on the list 33 of the last 48 hours.
Performanceserver fps, last 48 hours
80/ 100
B+
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,578 places this week.
A good term.
Strongest in population (B+); momentum is the one to work on (C+).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 01:30 UTC27d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SOLOTEST07 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 162.43.50.29:28015 is the address to use.
How reliable is SOLOTEST07, and is it up?
Right now, SOLOTEST07 is online. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 61 of 168 hours, or 36% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does SOLOTEST07 perform well?
It averaged 48 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 104,567 entities. Up to 3,260 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does SOLOTEST07 sit?
The server SOLOTEST07 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does SOLOTEST07 reset?
SOLOTEST07 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 3 hours have passed since this world was made.
What happens on SOLOTEST07 when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began.
Player count
Where does SOLOTEST07 sit among Rust servers?
Over the last seven days, SOLOTEST07 has #4,743 for player hours, in the top 21% of all ranked servers.
Is SOLOTEST07 a busy server?
Right now, 1 players are on SOLOTEST07, which has 1 slots. It peaked at 1 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.
Lists and filters
How should you read the tags on SOLOTEST07?
The game's browser takes its cue from the tags SOLOTEST07 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show SOLOTEST07?
These Rust Server Score lists count SOLOTEST07 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does SOLOTEST07 enforce, and what are its settings?
You will find no gather rate in the name of SOLOTEST07. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map SOLOTEST07 uses?
A procedural map of size 4,250 and seed 28714298, generated by the game, is what SOLOTEST07 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto SOLOTEST07?
To connect, start Rust, press F1, and type client.connect 162.43.50.29:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The server is full now, which means a queue.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in population (B+); momentum is the one to work on (C+).