On the class lists: F (22), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average0peak 2
Rank#8,930top 40%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,930 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 17:47 UTC2d ago
–
–
–
0
Sun 25 Oct, 16:52 UTC2d ago
–
–
–
0
Sun 25 Oct, 16:00 UTC2d ago
–
–
–
1
Sat 24 Oct, 15:33 UTC3d ago
–
–
–
1
Sat 24 Oct, 07:12 UTC3d ago
–
–
–
0
Sat 24 Oct, 00:27 UTC4d ago
–
–
–
1
Fri 23 Oct, 20:32 UTC4d ago
–
–
–
0
Fri 23 Oct, 18:26 UTC4d ago
–
–
–
1
Fri 23 Oct, 15:41 UTC4d ago
–
–
–
0
Fri 23 Oct, 15:06 UTC4d ago
–
–
–
0
Fri 23 Oct, 12:54 UTC4d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 162.43.86.53:28015.
How dependable is Rust Server, and is it online at the moment?
The server is down: Rust Server is offline now, with the last sighting 44 hours ago. According to its reported uptime, the last restart was about 1 hours ago. For the last 4 full days, it was up 48 of 96 hours, or 50% of the time. The first sighting by Rust Server Score was on 23 October 2026.
Is Rust Server smooth to play on?
It averaged 200 server fps over the last 48 hours, with a low of 188. Up to 46,640 entities were in the world, covering buildings, deployables and the rest. Up to 1,228 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server wipe, and how often?
A fresh world arrives every few hours on Rust Server, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
What position does Rust Server hold in the rankings?
Over the last seven days, Rust Server has #8,930 for player hours, in the top 40% of all ranked servers.
Is Rust Server a busy server?
It has been 44 hours since Rust Server was last seen, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 04:00 UTC, with 0 players.
Tags and filters
How should you read the tags on Rust Server?
You'll see Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Server?
Rust Server Score lists that include Rust Server: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Rust Server enforce, and what are its settings?
Nothing in the name of Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Server?
A procedural map of size 3,000 and seed 50000, generated by the game, is what Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Rust Server?
Enter client.connect 162.43.86.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).