On the class lists: F (35), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average1peak 1
Rank#6,408top 29% · #1924 in EU
Last wipe24d agobiweekly schedule
Next wipe3d 16hSun 1 Nov, 06:20 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,408 on player hours.
Uptimehours on the list, last 48
25/ 100
F
Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours
65/ 100
C+
Slows down under load at times: 39 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 06:20 UTC, in 3d 16h.
Its biweekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
3d 16hSun 1 Nov, 06:20 UTC
8d 5hThu 5 Nov, 19:00 UTCFW
17d 16hSun 15 Nov, 06:20 UTC
31d 16hSun 29 Nov, 06:20 UTC
36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 06:20 UTC24d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on FireRust TEST SERVER puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.55.236.48:29015.
How dependable is FireRust TEST SERVER, and is it online at the moment?
At this moment, FireRust TEST SERVER is offline; the last time it was seen was 17 hours ago. According to its reported uptime, the last restart was about 4 hours ago. For the last 7 full days, it was up 22 of 168 hours, or 13% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
How well does FireRust TEST SERVER run?
The average over the last 48 hours was 39 server fps, and it never went below 30. At its peak, it held 131,999 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,214 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is FireRust TEST SERVER running?
The server FireRust TEST SERVER is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does FireRust TEST SERVER reset?
Too few wipes on FireRust TEST SERVER are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Sunday 1 November at 06:20 UTC. It has been running its current world for 24 days 7 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on FireRust TEST SERVER?
Recent wipes have peaked at 2 players on average. Peak numbers came 16 hours into the latest wipe.
Player numbers
What position does FireRust TEST SERVER hold in the rankings?
Over the last seven days, FireRust TEST SERVER has #6,408 for player hours, in the top 29% of all ranked servers and #1,924 in Europe.
What does the population on FireRust TEST SERVER look like?
It has been 17 hours since FireRust TEST SERVER was last seen, and it is offline right now. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What is meant by the tags on FireRust TEST SERVER?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts5 (Group limit): No team may go above 5; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe are the tags FireRust TEST SERVER publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature FireRust TEST SERVER?
Rust Server Score lists that include FireRust TEST SERVER: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which rules does FireRust TEST SERVER enforce, and what are its settings?
Nothing in the name of FireRust TEST SERVER states a gather rate. The limit for a group is 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map FireRust TEST SERVER uses?
FireRust TEST SERVER runs a game-generated procedural map at size 4,250, seed 1471259668. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto FireRust TEST SERVER?
To connect, start Rust, press F1, and type client.connect 162.55.236.48:29015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts5
Group limitNo team may go above 5.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B−); population is the one to work on (F).