On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average0peak 2
Rank#7,319top 33%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,319 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 67 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 938 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rust_PrivateServer_NTaka1010?
No region is published for Rust_PrivateServer_NTaka1010. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 163.44.122.206:28015.
How dependable is Rust_PrivateServer_NTaka1010, and is it online at the moment?
The server is up: Rust_PrivateServer_NTaka1010 is online now. According to its reported uptime, the last restart was about 4 days 22 hours ago. It was up 97% of the time over the last 7 full days, 163 of 168 hours. The first sighting by Rust Server Score was on 4 October 2026.
How well does Rust_PrivateServer_NTaka1010 run?
It never fell below 44 server fps in the last 48 hours, averaging 67. At its peak, it held 77,690 entities, including buildings, deployables and all else in the world. At its highest, it used 2,896 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust_PrivateServer_NTaka1010 sit?
You will find Rust_PrivateServer_NTaka1010 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Rust_PrivateServer_NTaka1010 wipe its map?
Rust_PrivateServer_NTaka1010 has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 25 days 7 hours.
Player numbers
Where does Rust_PrivateServer_NTaka1010 place in the wider field of Rust servers?
In the top 33% of all ranked servers, Rust_PrivateServer_NTaka1010 sits at #7,319 for player hours over the last seven days.
Is Rust_PrivateServer_NTaka1010 a busy server?
Right now, 1 players are on Rust_PrivateServer_NTaka1010, which has 10 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 01:00 UTC, with 0 players.
Tags
How should you read the tags on Rust_PrivateServer_NTaka1010?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags Rust_PrivateServer_NTaka1010 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust_PrivateServer_NTaka1010?
These Rust Server Score lists count Rust_PrivateServer_NTaka1010 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Rust_PrivateServer_NTaka1010 enforce, and what are its settings?
You will find no gather rate in the name of Rust_PrivateServer_NTaka1010. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust_PrivateServer_NTaka1010 uses?
A procedural map of size 3,500 and seed 1573025114, generated by the game, is what Rust_PrivateServer_NTaka1010 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Rust_PrivateServer_NTaka1010?
Enter client.connect 163.44.122.206:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).