On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,987top 58%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,987 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
54/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 5,483 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 03:52 UTC23d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+?
[PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 163.47.221.58:28015.
How dependable is [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+, and is it online at the moment?
You can join now: [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ is online. The uptime it reports puts the last restart at about 3 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 16 September 2026, Rust Server Score saw it for the first time.
Does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ perform well?
The average over the last 48 hours was 32 server fps, and it never went below 19. At its peak, it held 113,902 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,845 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ sit?
The server [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ wipe, and how often?
The record holds too few of [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 23 days 10 hours have passed since this world was made.
What should you expect from wipe day on [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+?
The average peak on its recent wipes was 0 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ hold in the rankings?
Over the last seven days, [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ has #12,987 for player hours, in the top 58% of all ranked servers.
How many players does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ usually have?
Right now, 0 players are on [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+, which has 100 slots. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+'s tags stand for?
The game's browser takes its cue from the tags [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+: Best community servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ enforce, and what are its settings?
Nothing in the name of [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ uses?
The game generates the procedural map on [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+ at size 4,500 with seed 16092026. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [PvE]Rusty Spoons|No Decay|Zombies|Monthly Wipes|Rust+?
Enter client.connect 163.47.221.58:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.thenick.co.nz/rust/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).