Working its way up from the back of the class: #15,966 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 955 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU, and #650 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
usual gap16.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
13d 22hThu 12 Nov, 17:22 UTC
27d 22hThu 26 Nov, 17:22 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
41d 22hThu 10 Dec, 17:22 UTC
The first 48 hours of its last wipes
Thu 1 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:22 UTCFW28d ago
0
–
running
0
Tue 15 Sep, 15:16 UTC44d ago
3
halved by day 2
16.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is LAST CALL SOFTCORE 2x|Raid 18h-00h|FR?
You'll see LAST CALL SOFTCORE 2x|Raid 18h-00h|FR listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 164.132.115.227:28015.
Is LAST CALL SOFTCORE 2x|Raid 18h-00h|FR up, and how steady is its uptime?
You cannot join now: LAST CALL SOFTCORE 2x|Raid 18h-00h|FR is offline, last seen 24 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does LAST CALL SOFTCORE 2x|Raid 18h-00h|FR sit?
The server LAST CALL SOFTCORE 2x|Raid 18h-00h|FR is on Rust network protocol 2633 and build 165217 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does LAST CALL SOFTCORE 2x|Raid 18h-00h|FR wipe its map?
Too few wipes on LAST CALL SOFTCORE 2x|Raid 18h-00h|FR are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 1 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on LAST CALL SOFTCORE 2x|Raid 18h-00h|FR when wipe day arrives?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does LAST CALL SOFTCORE 2x|Raid 18h-00h|FR sit among Rust servers?
Over the last seven days, LAST CALL SOFTCORE 2x|Raid 18h-00h|FR has #15,966 for player hours, in the top 71% of all ranked servers and #2,516 in Europe. In the quad group, it ranks #650.
What does the population on LAST CALL SOFTCORE 2x|Raid 18h-00h|FR look like?
The last sighting of LAST CALL SOFTCORE 2x|Raid 18h-00h|FR was 24 days 1 hours ago, and it is offline right now.
Tags
How should you read the tags on LAST CALL SOFTCORE 2x|Raid 18h-00h|FR?
The game's browser takes its cue from the tags LAST CALL SOFTCORE 2x|Raid 18h-00h|FR has set: gmsoftcore (Game mode): This is softcore, the easier option; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does LAST CALL SOFTCORE 2x|Raid 18h-00h|FR appear in the Rust Server Score lists and filters?
These Rust Server Score lists count LAST CALL SOFTCORE 2x|Raid 18h-00h|FR among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.
Rules and settings
How is LAST CALL SOFTCORE 2x|Raid 18h-00h|FR set up, and what rules does it keep?
Going by its name, LAST CALL SOFTCORE 2x|Raid 18h-00h|FR runs 2x gather. The cap on group size is 4 players (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
LAST CALL SOFTCORE 2x|Raid 18h-00h|FR runs which map?
The game generates the procedural map on LAST CALL SOFTCORE 2x|Raid 18h-00h|FR at size 3,400 with seed 1330934975. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join LAST CALL SOFTCORE 2x|Raid 18h-00h|FR?
Enter client.connect 164.132.115.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/Z4krfZVpv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^z,^y,^b,EU,gmsoftcore,cs165217,ts4
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).