On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#14,838top 67%
Last wipe6d agoweekly schedule
Next wipe1hThu 29 Oct, 17:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,838 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 159 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,401 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:07 UTC, in 1h.
Every Thursday at 17:07 and every other Friday at 00:19 UTC · high confidence
usual gap4.7 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1hThu 29 Oct, 17:07 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
7d 8hFri 6 Nov, 00:19 UTC
14d 1hThu 12 Nov, 17:07 UTC
21d 1hThu 19 Nov, 17:07 UTC
21d 8hFri 20 Nov, 00:19 UTC
28d 1hThu 26 Nov, 17:07 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 00:19 UTC6d ago
1
–
running
0
Thu 22 Oct, 17:07 UTC6d ago
1
–
0.3 days
0
Thu 15 Oct, 17:07 UTC13d ago
1
halved by day 2
7 days
0
Fri 9 Oct, 01:19 UTC20d ago
1
halved by day 4
6.7 days
0
Thu 8 Oct, 17:08 UTC20d ago
1
–
0.3 days
0
Thu 1 Oct, 18:38 UTCFW27d ago
0
–
6.9 days
0
Thu 24 Sep, 17:08 UTC34d ago
1
halved by day 1
7.1 days
0
Fri 18 Sep, 03:32 UTC41d ago
1
halved by day 2
6.6 days
0
Thu 17 Sep, 17:07 UTC41d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 14+ · 10x · weekly · 153 on average
262 / 400
Quick answers
from the figures on this page
Server facts
In what location does Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC sit?
No region is published for Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC. Rust Server Score takes the server's word for its location and does not trace the hardware. 164.132.206.82:28075 is the address to use.
Is Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC up, and how steady is its uptime?
Right now, Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC is online. About 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC smooth to play on?
It never fell below 87 server fps in the last 48 hours, averaging 159. Up to 47,289 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,533 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC on?
The server Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC wipe, and how often?
Wipes come every Thursday at 17:07 and every other Friday at 00:19 UTC on Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC. Thursday 29 October at 17:07 UTC is the date set for its next wipe. The world it runs now was created 6 days 15 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 19 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC place in the wider field of Rust servers?
Over the last seven days, Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC has #14,838 for player hours, in the top 67% of all ranked servers.
Is Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC a busy server?
With 200 slots available, Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC's tags stand for?
The game's browser takes its cue from the tags Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC?
These Rust Server Score lists count Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC among them: Rust servers above 10x gather rate and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC?
Going by its name, Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC runs 20x gather. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC?
A procedural map of size 3,000 and seed 1183390814, generated by the game, is what Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Eternity | x20 | Full Wiped: 30 Jul 14:57 UTC?
Enter client.connect 164.132.206.82:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/MmvXmcWcWH.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).