On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 700% full
7-day average0peak –
Rank#15,326top 69%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 70 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,326 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 109 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 201 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Thu 24 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 22:10 UTC34d ago
1
–
running
0
Thu 24 Sep, 02:20 UTC35d ago
2
–
0.8 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Warrior Family | Thursday | Solo/Duo | US?
You won't find a region tag on Warrior Family | Thursday | Solo/Duo | US, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 164.152.122.141:28015.
How reliable is Warrior Family | Thursday | Solo/Duo | US, and is it up?
Right now, Warrior Family | Thursday | Solo/Duo | US is online. About 14 days 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 24 September 2026.
How well does Warrior Family | Thursday | Solo/Duo | US run?
It never fell below 100 server fps in the last 48 hours, averaging 109. Buildings, deployables and everything else in the world added up to as many as 30,472 entities. Memory use reached up to 3,038 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Warrior Family | Thursday | Solo/Duo | US running?
The server Warrior Family | Thursday | Solo/Duo | US is on Rust network protocol 2633 and build 165217 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Warrior Family | Thursday | Solo/Duo | US wipe its map?
The record holds too few of Warrior Family | Thursday | Solo/Duo | US's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 34 days 15 hours.
What happens on Warrior Family | Thursday | Solo/Duo | US when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Warrior Family | Thursday | Solo/Duo | US place in the wider field of Rust servers?
In the top 69% of all ranked servers, Warrior Family | Thursday | Solo/Duo | US sits at #15,326 for player hours over the last seven days. It comes #366 among servers in the duo group.
What does the population on Warrior Family | Thursday | Solo/Duo | US look like?
With 70 slots available, Warrior Family | Thursday | Solo/Duo | US currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Warrior Family | Thursday | Solo/Duo | US?
gmrust (Game mode): Rust survival, played by the standard rules; mp70 (Max players): 70 slots are available; ts2 (Group limit): A team can hold 2 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Warrior Family | Thursday | Solo/Duo | US publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Warrior Family | Thursday | Solo/Duo | US?
Rust Server Score lists that include Warrior Family | Thursday | Solo/Duo | US: Duo servers, marked like a report, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo.
Rules and settings
How is Warrior Family | Thursday | Solo/Duo | US set up, and what rules does it keep?
Nothing in the name of Warrior Family | Thursday | Solo/Duo | US states a gather rate. The cap on group size is 2 players (duo). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Warrior Family | Thursday | Solo/Duo | US runs which map?
The game generates the procedural map on Warrior Family | Thursday | Solo/Duo | US at size 2,500 with seed 648252. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Warrior Family | Thursday | Solo/Duo | US?
Enter client.connect 164.152.122.141:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2633,gmrust,cs165217,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp70
Max players70 slots are available.
ts2
Group limitA team can hold 2 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).