On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,501top 34%
Last wipe15d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,501 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 3,491 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 02:57 UTC15d ago
5
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Red Dirt 10x Monthly. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 164.152.122.145:28015.
How reliable is Red Dirt 10x Monthly, and is it up?
Right now, Red Dirt 10x Monthly is online. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
Does Red Dirt 10x Monthly perform well?
The average over the last 48 hours was 116 server fps, and it never went below 77. At its peak, it held 28,617 entities, including buildings, deployables and all else in the world. Up to 2,007 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Red Dirt 10x Monthly on?
Rust network protocol 2635 and build 168909 on Windows is what Red Dirt 10x Monthly runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Red Dirt 10x Monthly reset?
Red Dirt 10x Monthly wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 15 days 5 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Red Dirt 10x Monthly?
The average peak on its recent wipes was 5 players. The crowd on the latest wipe was largest 24 hours after it began.
Population
Where does Red Dirt 10x Monthly sit among Rust servers?
Over the last seven days, Red Dirt 10x Monthly has #7,501 for player hours, in the top 34% of all ranked servers.
How many players does Red Dirt 10x Monthly usually have?
Right now, 0 players are on Red Dirt 10x Monthly, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 01:00 UTC, with 0 players.
Lists and filters
What do Red Dirt 10x Monthly's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts6 (Group limit): No team may go above 6; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Red Dirt 10x Monthly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Red Dirt 10x Monthly?
These Rust Server Score lists count Red Dirt 10x Monthly among them: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Server rules
How is Red Dirt 10x Monthly set up, and what rules does it keep?
Going by its name, Red Dirt 10x Monthly runs 10x gather. A group here can reach 6 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Red Dirt 10x Monthly runs which map?
A procedural map of size 2,500 and seed 1337, generated by the game, is what Red Dirt 10x Monthly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: 2.
Getting in
How do you get onto Red Dirt 10x Monthly?
Enter client.connect 164.152.122.145:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts6
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts6
Group limitNo team may go above 6.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).