Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,132 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #611 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 01:01 UTC, in 3d 15h.
Its weekly schedule tag · low confidence
usual gap0.9 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
3d 15hMon 2 Nov, 01:01 UTC
7d 9hThu 5 Nov, 19:00 UTCFW
10d 15hMon 9 Nov, 01:01 UTC
17d 15hMon 16 Nov, 01:01 UTC
24d 15hMon 23 Nov, 01:01 UTC
31d 15hMon 30 Nov, 01:01 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
38d 15hMon 7 Dec, 01:01 UTC
The first 48 hours of its last wipes
Mon 21 SepSat 19 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 21 Sep, 01:01 UTC38d ago
1
–
running
0
Sat 19 Sep, 04:46 UTC40d ago
2
–
1.8 days
0
Fri 18 Sep, 08:47 UTC41d ago
2
–
0.8 days
1
Fri 18 Sep, 02:05 UTC41d ago
2
–
0.3 days
0
Thu 17 Sep, 04:15 UTC42d ago
2
–
0.9 days
1
Wed 16 Sep, 05:39 UTC43d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad based in?
The NA tag on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 164.152.122.96:28025 is the address to use.
How dependable is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad, and is it online at the moment?
At this moment, [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is offline; the last time it was seen was 37 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 16 September 2026.
What Rust version is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad on?
The server [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is on Rust network protocol 2633 and build 163794 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad wipe its map?
Its tag sets the prediction, as the record holds too few of [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad's wipes to confirm its schedule. It is due to wipe next on Monday 2 November at 01:01 UTC. It has been running its current world for 38 days 8 hours. Its tags state that it wipes weekly.
What happens on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad hold in the rankings?
Over the last seven days, [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad has #15,491 for player hours, in the top 69% of all ranked servers and #1,586 in North America. In the quad group, it ranks #611.
Is [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad a busy server?
[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad is offline at the moment; the last time it was seen was 37 days 7 hours ago.
Tags and filters
What is meant by the tags on [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
gmrust (Game mode): Rust survival, played by the standard rules; mp250 (Max players): 250 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): The game build is 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
Rust Server Score lists that include [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad: 1.5x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 1.5x.
Rules and settings
Which rules does [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad enforce, and what are its settings?
The name of [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad points to a 1.5x gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
[US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad runs a game-generated procedural map at size 3,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to [US] Alpha Rust | 1.5x | Vanilla | Solo/Duo/Trio/Quad?
To connect, start Rust, press F1, and type client.connect 164.152.122.96:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2633,^w,^v,NA,gmrust,cs163794,^q,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp250
Max players250 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThe game build is 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).