On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 69% · #2529 in EU
Last wipe28d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 90 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] Market+Economy•Persistent progression•Monthly•1x?
You'll see [EU] Market+Economy•Persistent progression•Monthly•1x listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 164.152.123.226:28035 is the address to use.
Is [EU] Market+Economy•Persistent progression•Monthly•1x up, and how steady is its uptime?
The server is up: [EU] Market+Economy•Persistent progression•Monthly•1x is online now. About 10 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
Is [EU] Market+Economy•Persistent progression•Monthly•1x smooth to play on?
The average over the last 48 hours was 106 server fps, and it never went below 78. Up to 94,417 entities were in the world, covering buildings, deployables and the rest. Up to 2,202 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] Market+Economy•Persistent progression•Monthly•1x on?
The server [EU] Market+Economy•Persistent progression•Monthly•1x is on Rust network protocol 2634 and build 167398 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [EU] Market+Economy•Persistent progression•Monthly•1x reset?
Once a month, [EU] Market+Economy•Persistent progression•Monthly•1x wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 8 hours. Its tags list a monthly wipe schedule.
What happens on [EU] Market+Economy•Persistent progression•Monthly•1x when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 46 hours into the latest wipe.
Player count
What position does [EU] Market+Economy•Persistent progression•Monthly•1x hold in the rankings?
Over the last seven days, [EU] Market+Economy•Persistent progression•Monthly•1x has #15,269 for player hours, in the top 69% of all ranked servers and #2,529 in Europe.
How many players does [EU] Market+Economy•Persistent progression•Monthly•1x usually have?
Right now, 0 players are on [EU] Market+Economy•Persistent progression•Monthly•1x, which has 100 slots. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on [EU] Market+Economy•Persistent progression•Monthly•1x?
You'll see [EU] Market+Economy•Persistent progression•Monthly•1x tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [EU] Market+Economy•Persistent progression•Monthly•1x?
Rust Server Score lists that include [EU] Market+Economy•Persistent progression•Monthly•1x: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Rules and settings
How is [EU] Market+Economy•Persistent progression•Monthly•1x set up, and what rules does it keep?
Going by its name, [EU] Market+Economy•Persistent progression•Monthly•1x runs 1x gather. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU] Market+Economy•Persistent progression•Monthly•1x?
[EU] Market+Economy•Persistent progression•Monthly•1x runs a game-generated procedural map at size 4,000, seed 225798380. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [EU] Market+Economy•Persistent progression•Monthly•1x?
Enter client.connect 164.152.123.226:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,EU,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).