On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 4000% full
7-day average0peak –
Rank#15,310top 69%
Last wipe214d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 400 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for RUST Server 50/70 is ger, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. 164.152.123.227:28055 is the address to use.
How reliable is RUST Server 50/70, and is it up?
Right now, RUST Server 50/70 is online. The uptime it reports puts the last restart at about 23 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is RUST Server 50/70 smooth to play on?
It never fell below 91 server fps in the last 48 hours, averaging 102. Up to 71,410 entities were in the world, covering buildings, deployables and the rest. Up to 2,623 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RUST Server 50/70 on?
The server RUST Server 50/70 is on Rust network protocol 2622 and build 146875 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RUST Server 50/70 wipe its map?
There are too few wipes on record for RUST Server 50/70 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 214 days 9 hours.
Player numbers
What position does RUST Server 50/70 hold in the rankings?
Over the last seven days, RUST Server 50/70 has #15,310 for player hours, in the top 69% of all ranked servers.
What does the population on RUST Server 50/70 look like?
With 400 slots available, RUST Server 50/70 currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on RUST Server 50/70?
gmrust (Game mode): Rust survival, played by the standard rules; mp400 (Max players): Its slot count is 400; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2622 (Protocol): The game protocol is 2622, so your game must match that version to join; cs146875 (Build): The game build is 146875; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rger (Region code): Region code: ger are the tags RUST Server 50/70 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RUST Server 50/70?
These Rust Server Score lists count RUST Server 50/70 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does RUST Server 50/70 enforce, and what are its settings?
The name of RUST Server 50/70 gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RUST Server 50/70 uses?
The game generates the procedural map on RUST Server 50/70 at size 3,500 with seed 648252. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to RUST Server 50/70?
To connect, start Rust, press F1, and type client.connect 164.152.123.227:28055. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$rger,v2622,gmrust,cs146875,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp400
Max playersIts slot count is 400.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2622
ProtocolThe game protocol is 2622, so your game must match that version to join.
cs146875
BuildThe game build is 146875.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rger
Region codeRegion code: ger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).