On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,338top 69%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 9 OctWed 7 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 03:32 UTC20d ago
0
–
running
0
Wed 7 Oct, 21:24 UTC21d ago
1
–
1.3 days
0
Wed 30 Sep, 06:41 UTC29d ago
3
halved by day 1
7.6 days
0
Sat 26 Sep, 17:58 UTC32d ago
5+1 queue
halved by day 1
3.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for A Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 166.1.144.13:25957.
How dependable is A Rust Server, and is it online at the moment?
You can join now: A Rust Server is online. According to its reported uptime, the last restart was about 17 days 6 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 21 September 2026.
Is A Rust Server smooth to play on?
It averaged 102 server fps over the last 48 hours, with a low of 8. At its peak, it held 47,313 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,667 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is A Rust Server running?
You will find A Rust Server on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does A Rust Server wipe, and how often?
There is no next wipe to predict on A Rust Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 21 days 13 hours.
What should you expect from wipe day on A Rust Server?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does A Rust Server place in the wider field of Rust servers?
In the top 69% of all ranked servers, A Rust Server sits at #15,338 for player hours over the last seven days.
What does the population on A Rust Server look like?
A Rust Server is showing 0 players right now, with 40 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on A Rust Server?
You'll see A Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show A Rust Server?
These Rust Server Score lists count A Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is A Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Rust Server. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
A Rust Server runs which map?
A Rust Server runs a game-generated procedural map at size 3,000, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join A Rust Server?
To connect, start Rust, press F1, and type client.connect 166.1.144.13:25957. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://aurorix.net.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).