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Every Rust server graded on real, live numbers. 63,128 players on the roll · 11,755 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 167.114.158.11:28220
Name of server

stagingtest

RegisterAbsentOffline
Region–
Address167.114.158.11:28220
Last checked26d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#16,537top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 426 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
551 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
33 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
57 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
289 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
112 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
120 / 150

Quick answers

from the figures on this page

About the server

Where in the world is stagingtest?

You'll find no region listed by stagingtest. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 167.114.158.11:28220.

How dependable is stagingtest, and is it online at the moment?

The server is down: stagingtest is offline now, with the last sighting 26 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.

What Rust version is stagingtest on?

Rust network protocol 2633 and build 165217 on Linux is what stagingtest runs. Steam updates your game for you, but you need the same protocol to join.

Resets

When does stagingtest wipe, and how often?

The record holds too few of stagingtest's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 1 hours have passed since this world was made.

Player count

Where does stagingtest place in the wider field of Rust servers?

Over the last seven days, stagingtest has #16,537 for player hours, in the top 70% of all ranked servers.

How many players does stagingtest usually have?

The last sighting of stagingtest was 26 days 10 hours ago, and it is offline right now.

Tags and filters

What is meant by the tags on stagingtest?

The game's browser takes its cue from the tags stagingtest has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show stagingtest?

Rust Server Score lists that include stagingtest: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What settings and rules apply on stagingtest?

The name of stagingtest gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

stagingtest runs which map?

The game generates a procedural map for stagingtest.

Getting in

How should you connect to stagingtest?

To connect, start Rust, press F1, and type client.connect 167.114.158.11:28220. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server holds 100 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs165217
Build This runs on build 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.