On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,338top 69%
Last wipe5d agoweekly schedule
Next wipe1d 1hFri 30 Oct, 09:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 8,702 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 09:11 UTC, in 1d 1h.
Every Friday at 09:11 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 1hFri 30 Oct, 09:11 UTC
7d 10hThu 5 Nov, 19:00 UTCFW
8d 1hFri 6 Nov, 09:11 UTC
15d 1hFri 13 Nov, 09:11 UTC
22d 1hFri 20 Nov, 09:11 UTC
29d 1hFri 27 Nov, 09:11 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
36d 1hFri 4 Dec, 09:11 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 09:11 UTC5d ago
0
–
running
0
Fri 16 Oct, 09:11 UTC12d ago
2
halved by day 2
7 days
0
Sun 11 Oct, 02:57 UTC18d ago
1
halved by day 1
5.3 days
0
Fri 25 Sep, 09:13 UTC33d ago
1
halved by day 6
15.7 days
0
Fri 18 Sep, 09:11 UTC40d ago
1
halved by day 3
7 days
0
Fri 11 Sep, 09:12 UTC47d ago
2
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Method Games Solo/Duo Weekly/Vanilla sit?
Method Games Solo/Duo Weekly/Vanilla leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 167.114.158.147:28017.
How dependable is Method Games Solo/Duo Weekly/Vanilla, and is it online at the moment?
The server is up: Method Games Solo/Duo Weekly/Vanilla is online now. According to its reported uptime, the last restart was about 20 hours ago. For the last 7 full days, it was up 154 of 168 hours, or 92% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Method Games Solo/Duo Weekly/Vanilla run?
It never fell below 40 server fps in the last 48 hours, averaging 40. Up to 72,065 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,332 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Method Games Solo/Duo Weekly/Vanilla running?
You will find Method Games Solo/Duo Weekly/Vanilla on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Method Games Solo/Duo Weekly/Vanilla wipe, and how often?
Wipes come every Friday at 09:11 UTC on Method Games Solo/Duo Weekly/Vanilla. It is due to wipe next on Friday 30 October at 09:11 UTC. It has been running its current world for 5 days 22 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Method Games Solo/Duo Weekly/Vanilla?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
What position does Method Games Solo/Duo Weekly/Vanilla hold in the rankings?
In the top 69% of all ranked servers, Method Games Solo/Duo Weekly/Vanilla sits at #15,338 for player hours over the last seven days. It comes #367 among servers in the duo group.
How many players does Method Games Solo/Duo Weekly/Vanilla usually have?
With 100 slots available, Method Games Solo/Duo Weekly/Vanilla currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on Method Games Solo/Duo Weekly/Vanilla?
You'll see Method Games Solo/Duo Weekly/Vanilla tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): No team may go above 2; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Method Games Solo/Duo Weekly/Vanilla?
Rust Server Score lists that include Method Games Solo/Duo Weekly/Vanilla: Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
How is Method Games Solo/Duo Weekly/Vanilla set up, and what rules does it keep?
You will find no gather rate in the name of Method Games Solo/Duo Weekly/Vanilla. The cap on group size is 2 players (duo). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Method Games Solo/Duo Weekly/Vanilla runs which map?
The game generates the procedural map on Method Games Solo/Duo Weekly/Vanilla at size 3,500 with seed 612763688. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Method Games Solo/Duo Weekly/Vanilla?
Enter client.connect 167.114.158.147:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust. You can find its website at https://discord.com/invite/methodgames.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^w,^v,^q,gmrust,cs167398,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts2
Group limitNo team may go above 2.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).