Working its way up from the back of the class: #15,950 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,488 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Indifferent Broccoli Rust Server based in?
No region is published for Indifferent Broccoli Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 167.114.175.41:27150.
How reliable is Indifferent Broccoli Rust Server, and is it up?
The server is down: Indifferent Broccoli Rust Server is offline now, with the last sighting 23 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 4 October 2026.
What Rust version is Indifferent Broccoli Rust Server on?
You will find Indifferent Broccoli Rust Server on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Indifferent Broccoli Rust Server wipe, and how often?
Indifferent Broccoli Rust Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 25 days 19 hours.
Player count
Where does Indifferent Broccoli Rust Server place in the wider field of Rust servers?
Over the last seven days, Indifferent Broccoli Rust Server has #15,950 for player hours, in the top 71% of all ranked servers.
Is Indifferent Broccoli Rust Server a busy server?
Indifferent Broccoli Rust Server is offline at the moment; the last time it was seen was 23 days 19 hours ago.
Tags
How should you read the tags on Indifferent Broccoli Rust Server?
The game's browser takes its cue from the tags Indifferent Broccoli Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp320 (Max players): Its slot count is 320; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Indifferent Broccoli Rust Server?
Rust Server Score lists that include Indifferent Broccoli Rust Server: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Map and rules
How is Indifferent Broccoli Rust Server set up, and what rules does it keep?
Nothing in the name of Indifferent Broccoli Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Indifferent Broccoli Rust Server runs which map?
A procedural map of size 5,500 and seed 12345, generated by the game, is what Indifferent Broccoli Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Indifferent Broccoli Rust Server?
To connect, start Rust, press F1, and type client.connect 167.114.175.41:27150. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp320,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp320
Max playersIts slot count is 320.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).