Working its way up from the back of the class: #14,869 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,756 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers t0pwallss Community Host Madrid [ESP] sit?
You'll find no region listed by 4Netplayers t0pwallss Community Host Madrid [ESP]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 167.17.71.207:27600 is the address to use.
How dependable is 4Netplayers t0pwallss Community Host Madrid [ESP], and is it online at the moment?
The server is down: 4Netplayers t0pwallss Community Host Madrid [ESP] is offline now, with the last sighting 12 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 October 2026.
On what Rust version does 4Netplayers t0pwallss Community Host Madrid [ESP] sit?
The server 4Netplayers t0pwallss Community Host Madrid [ESP] is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does 4Netplayers t0pwallss Community Host Madrid [ESP] wipe its map?
There are too few wipes on record for 4Netplayers t0pwallss Community Host Madrid [ESP] to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 14 days 3 hours.
Player numbers
Where does 4Netplayers t0pwallss Community Host Madrid [ESP] sit among Rust servers?
In the top 69% of all ranked servers, 4Netplayers t0pwallss Community Host Madrid [ESP] sits at #14,869 for player hours over the last seven days.
Is 4Netplayers t0pwallss Community Host Madrid [ESP] a busy server?
It has been 12 days since 4Netplayers t0pwallss Community Host Madrid [ESP] was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on 4Netplayers t0pwallss Community Host Madrid [ESP]?
The game's browser takes its cue from the tags 4Netplayers t0pwallss Community Host Madrid [ESP] has set: gmvanilla (Game mode): Survival, vanilla style; mp16 (Max players): Its slot count is 16; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 4Netplayers t0pwallss Community Host Madrid [ESP]?
These Rust Server Score lists count 4Netplayers t0pwallss Community Host Madrid [ESP] among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on 4Netplayers t0pwallss Community Host Madrid [ESP]?
Nothing in the name of 4Netplayers t0pwallss Community Host Madrid [ESP] states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
4Netplayers t0pwallss Community Host Madrid [ESP] runs which map?
The game generates the procedural map on 4Netplayers t0pwallss Community Host Madrid [ESP] at size 4,000 with seed 1234567890. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto 4Netplayers t0pwallss Community Host Madrid [ESP]?
To connect, start Rust, press F1, and type client.connect 167.17.71.207:27600. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp16
Max playersIts slot count is 16.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.