Working its way up from the back of the class: #15,129 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,280 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 89% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The SA tag on CHARRUA puts it in South America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 167.56.152.220:28015.
How dependable is CHARRUA, and is it online at the moment?
The server is down: CHARRUA is offline now, with the last sighting 11 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 15 October 2026, Rust Server Score saw it for the first time.
What Rust version is CHARRUA on?
You will find CHARRUA on Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does CHARRUA wipe its map?
The estimate for CHARRUA's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 25 days 21 hours. The tags show a monthly wipe schedule.
Population
Where does CHARRUA sit among Rust servers?
Over the last seven days, CHARRUA has #15,129 for player hours, in the top 70% of all ranked servers and #198 in South America.
What does the population on CHARRUA look like?
It has been 11 days 11 hours since CHARRUA was last seen, and it is offline right now.
Lists and filters
How should you read the tags on CHARRUA?
The game's browser takes its cue from the tags CHARRUA has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): In the server browser it appears under South America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CHARRUA appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CHARRUA among them: Modded Rust servers, graded. It shows under the following filters on the server list: Region: South America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on CHARRUA?
You will find no gather rate in the name of CHARRUA. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on CHARRUA?
A procedural map of size 4,250 and seed 95044122, generated by the game, is what CHARRUA runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to CHARRUA?
Enter client.connect 167.56.152.220:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,SA,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
SA
South AmericaIn the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.