On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak –
Rank#15,341top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
8/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,012 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 08:27 UTC24d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for enrique2000. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 168.100.161.104:28215.
Is enrique2000 up, and how steady is its uptime?
The server is up: enrique2000 is online now. According to its reported uptime, the last restart was about 24 days 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does enrique2000 run?
It averaged 5 server fps over the last 48 hours, with a low of 5. At its peak, it held 207,827 entities, including buildings, deployables and all else in the world. Up to 7,883 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is enrique2000 running?
Rust network protocol 2634 and build 166652 on Linux is what enrique2000 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does enrique2000 reset?
There are too few wipes on record for enrique2000 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 24 days 8 hours.
What should you expect from wipe day on enrique2000?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does enrique2000 sit among Rust servers?
In the top 69% of all ranked servers, enrique2000 sits at #15,341 for player hours over the last seven days.
What does the population on enrique2000 look like?
enrique2000 is showing 0 players right now, with 60 slots in total. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on enrique2000?
You'll see enrique2000 tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature enrique2000?
These Rust Server Score lists count enrique2000 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is enrique2000 set up, and what rules does it keep?
The name of enrique2000 gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
enrique2000 runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what enrique2000 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to enrique2000?
Enter client.connect 168.100.161.104:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).