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Every Rust server graded on real, live numbers. 65,959 players on the roll · 11,699 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 168.100.161.129:28129
Name of server

Rust Server

RegisterPresentOnline
Region–
Address168.100.161.129:28129
Last checked13m ago
Launch Rust and join
Overall grade

Not there yet

37 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 9/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 250 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

0246812:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap33.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 12:55 UTC6d ago 0 – running 0
Thu 17 Sep, 15:55 UTC40d ago 0 – 33.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 541 on average
657 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
418 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 310 on average
44 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 310 on average
47 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 270 on average
175 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
108 / 125

Quick answers

from the figures on this page

About the server

Where in the world is Rust Server?

You'll find no region listed by Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 168.100.161.129:28129 is the address to use.

How reliable is Rust Server, and is it up?

Right now, Rust Server is online. According to its reported uptime, the last restart was about 6 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

How well does Rust Server run?

It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 16,755 entities. At its highest, it used 1,322 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is Rust Server running?

The server Rust Server is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does Rust Server wipe its map?

The record holds too few of Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 22 hours.

What should you expect from wipe day on Rust Server?

Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does Rust Server place in the wider field of Rust servers?

Over the last seven days, Rust Server has #15,423 for player hours, in the top 69% of all ranked servers.

How many players does Rust Server usually have?

With 40 slots available, Rust Server currently has 0 players. A seven-day average of 0 players applies here.

Tags and filters

How should you read the tags on Rust Server?

The game's browser takes its cue from the tags Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Rust Server?

These Rust Server Score lists count Rust Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

How is Rust Server set up, and what rules does it keep?

You will find no gather rate in the name of Rust Server. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

Rust Server runs which map?

A procedural map of size 2,000 and seed 123456, generated by the game, is what Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join Rust Server?

To connect, start Rust, press F1, and type client.connect 168.100.161.129:28129. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp40
Max players Its slot count is 40.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.