On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#6,108top 27% · #1871 in EU
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,108 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 232 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 15:38 UTC6d ago
2
–
running
0
Thu 22 Oct, 12:54 UTC7d ago
2
–
1.1 days
0
Wed 21 Oct, 23:35 UTC7d ago
2
–
0.6 days
0
Wed 14 Oct, 23:49 UTC14d ago
3
halved by day 2
7 days
0
Wed 14 Oct, 02:19 UTC15d ago
3
–
0.9 days
0
Mon 12 Oct, 20:38 UTC16d ago
1
–
1.2 days
0
Mon 12 Oct, 01:25 UTC17d ago
1
–
0.8 days
0
Sun 11 Oct, 18:57 UTC17d ago
1
–
0.3 days
0
Fri 2 Oct, 02:02 UTC27d ago
2
halved by day 2
9.7 days
0
Sun 27 Sep, 12:22 UTC32d ago
1
halved by day 2
4.6 days
0
Sat 26 Sep, 17:09 UTC32d ago
1
–
0.8 days
0
Fri 25 Sep, 19:52 UTC33d ago
1
–
0.9 days
0
Mon 14 Sep, 20:51 UTC44d ago
5
halved by day 8
11 days
0
Mon 14 Sep, 02:27 UTC45d ago
5
–
0.8 days
0
Sun 13 Sep, 14:16 UTC46d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on GOM TEST SERVER. puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 168.100.161.195:33015 is the address to use.
How reliable is GOM TEST SERVER., and is it up?
Right now, GOM TEST SERVER. is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does GOM TEST SERVER. perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 97,401 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,716 MB. When fps is low and entities climb, that is lag to players.
What Rust version is GOM TEST SERVER. on?
The server GOM TEST SERVER. is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does GOM TEST SERVER. wipe, and how often?
There is no next wipe to predict on GOM TEST SERVER., as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 5 days 22 hours.
What happens on GOM TEST SERVER. when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 9 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does GOM TEST SERVER. hold in the rankings?
Over the last seven days, GOM TEST SERVER. has #6,108 for player hours, in the top 27% of all ranked servers and #1,871 in Europe.
Is GOM TEST SERVER. a busy server?
With 100 slots available, GOM TEST SERVER. currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 0 players.
Tags
What do GOM TEST SERVER.'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags GOM TEST SERVER. publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does GOM TEST SERVER. appear in the Rust Server Score lists and filters?
Rust Server Score lists that include GOM TEST SERVER.: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is GOM TEST SERVER. set up, and what rules does it keep?
Nothing in the name of GOM TEST SERVER. states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
GOM TEST SERVER. runs which map?
A procedural map of size 4,950 and seed 240001, generated by the game, is what GOM TEST SERVER. runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
What is the way to join GOM TEST SERVER.?
To connect, start Rust, press F1, and type client.connect 168.100.161.195:33015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/grumpyoldman.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).