On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 10000% full
7-day average0peak –
Rank#15,341top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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··W·WW·
WWW·WWW
W··F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak26players, last three wipes
crowd held50%else halves by day 6
The first 48 hours of its last wipes
Sun 18 OctThu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:43 UTC10d ago
0
–
running
0
Thu 1 Oct, 18:23 UTCFW27d ago
5
halved by day 6
17 days
0
Mon 28 Sep, 10:58 UTC30d ago
73
✓ held half
3.3 days
0
Mon 28 Sep, 02:22 UTC31d ago
73
–
0.4 days
0
Sun 27 Sep, 17:41 UTC31d ago
75
–
0.4 days
0
Sat 26 Sep, 10:59 UTC32d ago
75
–
1.3 days
0
Fri 25 Sep, 19:06 UTC33d ago
75
–
0.7 days
34
Wed 23 Sep, 18:38 UTC35d ago
50
halved by day 1
2 days
0
Wed 23 Sep, 12:34 UTC35d ago
50
–
0.3 days
0
Tue 22 Sep, 15:46 UTC36d ago
50
–
0.9 days
0
Tue 22 Sep, 07:11 UTC36d ago
50
–
0.4 days
0
Mon 21 Sep, 19:13 UTC37d ago
39
–
0.5 days
0
Mon 21 Sep, 12:29 UTC37d ago
55
–
0.3 days
0
Sat 19 Sep, 21:06 UTC39d ago
55
–
1.6 days
0
Fri 18 Sep, 20:30 UTC40d ago
49
–
1 days
0
Wed 16 Sep, 22:19 UTC42d ago
15
–
1.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of EU Hub points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 168.100.161.27:28000.
How reliable is EU Hub, and is it up?
You cannot join now: EU Hub is offline, last seen 5 days 1 hours ago. For the last 7 full days, it was up 53 of 168 hours, or 32% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is EU Hub running?
You will find EU Hub on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does EU Hub wipe, and how often?
There is no next wipe to predict on EU Hub, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 10 days 11 hours.
What should you expect from wipe day on EU Hub?
The average peak on its recent wipes was 26 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 6.
Population
Where does EU Hub sit among Rust servers?
Over the last seven days, EU Hub has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does EU Hub usually have?
The last sighting of EU Hub was 5 days 1 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on EU Hub?
The game's browser takes its cue from the tags EU Hub has set: gmvanilla (Game mode): This is vanilla survival; mp1000 (Max players): Its slot count is 1,000; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature EU Hub?
These Rust Server Score lists count EU Hub among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does EU Hub enforce, and what are its settings?
Nothing in the name of EU Hub states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on EU Hub?
A procedural map of size 1,000 and seed 1337, generated by the game, is what EU Hub runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Billy Joe's Custom Map.
How to join
How should you connect to EU Hub?
Enter client.connect 168.100.161.27:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/clanscrims.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp1000
Max playersIts slot count is 1,000.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).