On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1200% full
7-day average0peak 1
Rank#8,022top 36%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 120 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,022 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 1,393 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, and #310 of the duo servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
···W···
···F···
·······
···W···
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:12 UTC13d ago
1
–
running
0
Thu 1 Oct, 18:17 UTCFW27d ago
1
halved by day 2
14 days
0
Thu 24 Sep, 03:41 UTC34d ago
0
–
7.6 days
0
Sun 20 Sep, 13:51 UTC38d ago
2
halved by day 1
3.6 days
0
Sun 20 Sep, 02:22 UTC38d ago
2
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly based in?
You won't find a region tag on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 168.100.161.9:28079.
How reliable is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, and is it up?
The server is up: [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly is online now. According to its reported uptime, the last restart was about 46 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly run?
The average over the last 48 hours was 10 server fps, and it never went below 5. At its peak, it held 102,204 entities, including buildings, deployables and all else in the world. At its highest, it used 3,774 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly on?
Rust network protocol 2635 and build 168909 on Linux is what [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly wipe, and how often?
[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 13 days 3 hours have passed since this world was made.
What should you expect from wipe day on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?
Recent wipes have peaked at 1 players on average. 13 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Player count
What position does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly hold in the rankings?
In the top 36% of all ranked servers, [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly sits at #8,022 for player hours over the last seven days. It comes #310 among servers in the duo group.
What does the population on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly look like?
Right now, 0 players are on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, which has 120 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 11:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?
You'll see [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp120 (Max players): Its slot count is 120; ts2 (Group limit): Teams cap out at 2; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?
These Rust Server Score lists count [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly among them: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?
The name of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly gives no gather rate. The cap on group size is 2 players (duo). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs which map?
A procedural map of size 4,250 and seed 1497802920, generated by the game, is what [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?
Enter client.connect 168.100.161.9:28079 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp120
Max playersIts slot count is 120.
ts2
Group limitTeams cap out at 2.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).