On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,542top 65%
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,542 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 217 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 420 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
·······
··W·W·W
··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctFri 23 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 19:00 UTC17h ago
–
–
running
0
Sun 25 Oct, 13:48 UTC3d ago
0+1 queue
–
3.2 days
0
Fri 23 Oct, 20:58 UTC5d ago
1+1 queue
–
1.7 days
0
Wed 21 Oct, 20:39 UTC7d ago
1
halved by day 1
2 days
0
Wed 21 Oct, 14:34 UTC7d ago
1
–
0.3 days
0
Sun 11 Oct, 15:23 UTC17d ago
0
–
10 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rustafied.com - 0x01. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 168.100.162.11:28065.
How reliable is Rustafied.com - 0x01, and is it up?
You can join now: Rustafied.com - 0x01 is online. According to its reported uptime, the last restart was about 16 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 11 October 2026, Rust Server Score saw it for the first time.
Is Rustafied.com - 0x01 smooth to play on?
It averaged 217 server fps over the last 48 hours, with a low of 187. Buildings, deployables and everything else in the world added up to as many as 121,000 entities. Memory use reached up to 3,345 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rustafied.com - 0x01 sit?
You will find Rustafied.com - 0x01 on Rust network protocol 2635 and build 169552, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Rustafied.com - 0x01 reset?
No next wipe can be predicted for Rustafied.com - 0x01, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 17 hours.
What happens on Rustafied.com - 0x01 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The latest wipe peaked 0 hours in, with 1 more players queued at that point. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does Rustafied.com - 0x01 hold in the rankings?
In the top 65% of all ranked servers, Rustafied.com - 0x01 sits at #14,542 for player hours over the last seven days.
Is Rustafied.com - 0x01 a busy server?
The current population of Rustafied.com - 0x01 is 0 players. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on Rustafied.com - 0x01?
The game's browser takes its cue from the tags Rustafied.com - 0x01 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169552 (Build): Build number: 169552; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^q (Premium): You need Rust's premium status to get in. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustafied.com - 0x01?
Rust Server Score lists that include Rustafied.com - 0x01: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Rustafied.com - 0x01?
You will find no gather rate in the name of Rustafied.com - 0x01. The limit for a group is 16 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You need Rust's premium status to get in. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rustafied.com - 0x01 uses?
A procedural map of size 4,500 and seed 1691758628, generated by the game, is what Rustafied.com - 0x01 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Rustafied.com - 0x01?
Enter client.connect 168.100.162.11:28065 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You need Rust's premium status to get in. The website for this server is https://www.rustafied.com/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169552,^q,ts16
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169552
BuildBuild number: 169552.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).