On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,351top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····W·
W··W···
······W
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 11 OctThu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 22:00 UTC17d ago
0
–
running
0
Thu 1 Oct, 16:53 UTC27d ago
1+1 queue
halved by day 1
10.2 days
0
Mon 28 Sep, 16:02 UTC30d ago
1
halved by day 1
3 days
0
Sat 26 Sep, 00:41 UTC33d ago
1
halved by day 1
2.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Testserver. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 168.100.162.11:28075.
Is Testserver up, and how steady is its uptime?
The server is up: Testserver is online now. About 3 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
Is Testserver smooth to play on?
It never fell below 27 server fps in the last 48 hours, averaging 30. At its peak, it held 94,000 entities, including buildings, deployables and all else in the world. At its highest, it used 4,019 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Testserver on?
The server Testserver is on Rust network protocol 2635 and build 169606 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Testserver reset?
Testserver wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 17 days 7 hours have passed since this world was made.
What should you expect from wipe day on Testserver?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Testserver sit among Rust servers?
In the top 69% of all ranked servers, Testserver sits at #15,351 for player hours over the last seven days.
How many players does Testserver usually have?
Testserver has 0 players at the moment. Over the past seven days, the average player count was 0.
Lists and filters
What do Testserver's tags stand for?
The game's browser takes its cue from the tags Testserver has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs169606 (Build): This runs on build 169606; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^q (Premium): Rust's premium status is required to join; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Testserver appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Testserver among them: Rust tutorial servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Testserver?
Nothing in the name of Testserver states a gather rate. A group here can reach 16 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Which map is in play on Testserver?
A custom map of size 3,750 is in use on Testserver, and its published file can be downloaded from this page.
Connecting
How should you connect to Testserver?
Enter client.connect 168.100.162.11:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join. The website for this server is https://www.rustafied.com/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts16
Group limitNo team may go above 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169606
BuildThis runs on build 169606.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Mods and access
^q
PremiumRust's premium status is required to join.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); wipes are the one to work on (F).