On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,335top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (D); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W··W···
··W····
W······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctWed 7 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 15:25 UTC16d ago
1
–
running
0
Wed 7 Oct, 15:39 UTC21d ago
0
–
5 days
0
Thu 1 Oct, 16:59 UTC27d ago
0
–
5.9 days
0
Mon 28 Sep, 14:32 UTC30d ago
1+1 queue
–
3.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by training_grounds. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 168.100.162.11:28085.
How reliable is training_grounds, and is it up?
Right now, training_grounds is online. About 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 99 of 168 hours, or 59% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does training_grounds perform well?
It never fell below 29 server fps in the last 48 hours, averaging 30. Up to 137,229 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,786 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does training_grounds sit?
The server training_grounds is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does training_grounds wipe, and how often?
There is no next wipe to predict on training_grounds, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 16 days 22 hours.
What happens on training_grounds when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 2 hours into the latest wipe.
Player numbers
Where does training_grounds place in the wider field of Rust servers?
Over the last seven days, training_grounds has #15,335 for player hours, in the top 69% of all ranked servers.
How many players does training_grounds usually have?
The current population of training_grounds is 0 players. Over the past seven days, the average player count was 0.
Tags
What do training_grounds's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags training_grounds publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does training_grounds appear in the Rust Server Score lists and filters?
These Rust Server Score lists count training_grounds among them: Rust tutorial servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Map and rules
How is training_grounds set up, and what rules does it keep?
You will find no gather rate in the name of training_grounds. The limit for a group is 16 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map training_grounds uses?
The map on training_grounds is custom at size 4,500, and because the file is published you can download it from this page.
How to join
What is the way to join training_grounds?
To connect, start Rust, press F1, and type client.connect 168.100.162.11:28085. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://forum.rustafied.com/store/product/75-sea-medium/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts16
Group limitNo team may go above 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); uptime is the one to work on (F).