On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,289top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 14:28 UTC15d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Staging leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 168.100.162.12:30015.
How reliable is Staging, and is it up?
You can join now: Staging is online. The uptime it reports puts the last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Staging perform well?
The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 43,000 entities were in the world, covering buildings, deployables and the rest. Up to 4,199 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Staging sit?
The server Staging is on Rust network protocol 2635 and build 169552 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Staging wipe, and how often?
Staging has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 4 hours have passed since this world was made.
What should you expect from wipe day on Staging?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Staging place in the wider field of Rust servers?
Over the last seven days, Staging has #15,289 for player hours, in the top 69% of all ranked servers.
What does the population on Staging look like?
Right now, 0 players are on Staging. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on Staging?
The game's browser takes its cue from the tags Staging has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169552 (Build): Build number: 169552; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Staging appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Staging: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Staging enforce, and what are its settings?
The name of Staging gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Staging runs which map?
Staging runs a game-generated procedural map at size 3,000, seed 1234567810. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Staging?
Enter client.connect 168.100.162.12:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169552,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169552
BuildBuild number: 169552.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).