Working its way up from the back of the class: #7,651 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 2,812 places this week.
A fair term, with more to come.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
PlayersIn queue
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap8.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctWed 14 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 11:06 UTC3h ago
–
–
running
0
Wed 21 Oct, 00:19 UTC8d ago
6
–
–
0
Wed 14 Oct, 21:22 UTC14d ago
2
halved by day 1
6.1 days
0
Thu 1 Oct, 17:44 UTCFW27d ago
1
halved by day 2
13.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on 10x Development puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 168.100.163.159:28030.
Is 10x Development up, and how steady is its uptime?
You can join now: 10x Development is online. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is 10x Development running?
Rust network protocol 2635 and build 168909 on Linux is what 10x Development runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does 10x Development wipe, and how often?
10x Development wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 3 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on 10x Development?
The average peak on its recent wipes was 3 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
What position does 10x Development hold in the rankings?
Over the last seven days, 10x Development has #7,651 for player hours, in the top 34% of all ranked servers and #2,051 in Europe.
What does the population on 10x Development look like?
10x Development has 0 players at the moment. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags
What is meant by the tags on 10x Development?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe are the tags 10x Development publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 10x Development appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 10x Development: 10x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x.
Map and rules
Which rules does 10x Development enforce, and what are its settings?
The name of 10x Development points to a 10x gather rate. You can play in groups of up to 16 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
How to join
What is the way to join 10x Development?
To connect, start Rust, press F1, and type client.connect 168.100.163.159:28030. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts16,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).