A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,220 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 35 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Wednesday 4 November, 17:24 UTC, in 5d 14h.
Every Wednesday at 17:24 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 1
Coming wipes
5d 14hWed 4 Nov, 17:24 UTC
6d 16hThu 5 Nov, 19:00 UTCFW
12d 14hWed 11 Nov, 17:24 UTC
19d 14hWed 18 Nov, 17:24 UTC
26d 14hWed 25 Nov, 17:24 UTC
33d 14hWed 2 Dec, 17:24 UTC
34d 16hThu 3 Dec, 19:00 UTCFW
40d 14hWed 9 Dec, 17:24 UTC
The first 48 hours of its last wipes
Wed 21 OctWed 14 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 16, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 12:34 UTC13h ago
–
–
running
2
Wed 28 Oct, 17:24 UTC1d ago
–
–
–
0
Wed 21 Oct, 16:17 UTC8d ago
16
halved by day 1
7 days
0
Wed 14 Oct, 17:31 UTC15d ago
12
halved by day 1
6.9 days
0
Wed 30 Sep, 18:28 UTC29d ago
17
halved by day 1
14 days
2
Wed 23 Sep, 18:18 UTC36d ago
9
halved by day 1
7 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 307 on average
300 / 350
Quick answers
from the figures on this page
About the server
In what location does Vitality EU 2x MAP PREVIEW sit?
The name of Vitality EU 2x MAP PREVIEW points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 168.100.163.159:28036 is the address to use.
How dependable is Vitality EU 2x MAP PREVIEW, and is it online at the moment?
You can join now: Vitality EU 2x MAP PREVIEW is online. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 16 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Vitality EU 2x MAP PREVIEW running?
You will find Vitality EU 2x MAP PREVIEW on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Vitality EU 2x MAP PREVIEW wipe its map?
Its wipe pattern: Vitality EU 2x MAP PREVIEW wipes every Wednesday at 17:24 UTC. Wednesday 4 November at 17:24 UTC is the date set for its next wipe. The world it runs now was created 10 hours.
What happens on Vitality EU 2x MAP PREVIEW when wipe day arrives?
Recent wipes have peaked at 15 players on average. The crowd on the latest wipe was largest 21 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does Vitality EU 2x MAP PREVIEW sit among Rust servers?
In the top 19% of all ranked servers, Vitality EU 2x MAP PREVIEW sits at #4,220 for player hours over the last seven days.
How many players does Vitality EU 2x MAP PREVIEW usually have?
Vitality EU 2x MAP PREVIEW is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 13. The highest average in the last 48 hours came at 16:00 UTC, with 11 players.
Tags
How should you read the tags on Vitality EU 2x MAP PREVIEW?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Vitality EU 2x MAP PREVIEW publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Vitality EU 2x MAP PREVIEW appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Vitality EU 2x MAP PREVIEW among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Map and rules
How is Vitality EU 2x MAP PREVIEW set up, and what rules does it keep?
Going by its name, Vitality EU 2x MAP PREVIEW runs 2x gather. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Getting in
What is the way to join Vitality EU 2x MAP PREVIEW?
To connect, start Rust, press F1, and type client.connect 168.100.163.159:28036. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).