On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,284top 69%
Last wipe28d agomonthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,284 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 152 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 105 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
6d 17hThu 5 Nov, 19:00 UTCFW
34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:19 UTC28d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Life4Gaming Rust PVE // ARENA // EVENTS usw...?
Life4Gaming Rust PVE // ARENA // EVENTS usw... leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 168.119.10.131:28136.
How reliable is Life4Gaming Rust PVE // ARENA // EVENTS usw..., and is it up?
You can join now: Life4Gaming Rust PVE // ARENA // EVENTS usw... is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.
Is Life4Gaming Rust PVE // ARENA // EVENTS usw... smooth to play on?
It averaged 152 server fps over the last 48 hours, with a low of 130. Buildings, deployables and everything else in the world added up to as many as 137,223 entities. Memory use reached up to 4,444 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Life4Gaming Rust PVE // ARENA // EVENTS usw... sit?
Rust network protocol 2634 and build 166494 on Linux is what Life4Gaming Rust PVE // ARENA // EVENTS usw... runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Life4Gaming Rust PVE // ARENA // EVENTS usw... wipe, and how often?
Once a month, Life4Gaming Rust PVE // ARENA // EVENTS usw... wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 1 hours. Its tags list a monthly wipe schedule.
What happens on Life4Gaming Rust PVE // ARENA // EVENTS usw... when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 15 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Life4Gaming Rust PVE // ARENA // EVENTS usw... place in the wider field of Rust servers?
Over the last seven days, Life4Gaming Rust PVE // ARENA // EVENTS usw... has #15,284 for player hours, in the top 69% of all ranked servers.
How many players does Life4Gaming Rust PVE // ARENA // EVENTS usw... usually have?
Right now, 0 players are on Life4Gaming Rust PVE // ARENA // EVENTS usw..., which has 100 slots. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Life4Gaming Rust PVE // ARENA // EVENTS usw...?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts12 (Group limit): No team may go above 12; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Life4Gaming Rust PVE // ARENA // EVENTS usw... publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Life4Gaming Rust PVE // ARENA // EVENTS usw...?
These Rust Server Score lists count Life4Gaming Rust PVE // ARENA // EVENTS usw... among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Life4Gaming Rust PVE // ARENA // EVENTS usw...?
The name of Life4Gaming Rust PVE // ARENA // EVENTS usw... gives no gather rate. The limit for a group is 12 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Life4Gaming Rust PVE // ARENA // EVENTS usw...?
Life4Gaming Rust PVE // ARENA // EVENTS usw... runs a game-generated procedural map at size 4,500, seed 1750978042. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Life4Gaming Maps.
Connecting
What is the way to join Life4Gaming Rust PVE // ARENA // EVENTS usw...?
Enter client.connect 168.119.10.131:28136 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,gmrust,cs166494,ts12,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts12
Group limitNo team may go above 12.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).