On the class lists: F (21), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,628 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 22 OctMon 12 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 04:20 UTC7d ago
0
–
running
0
Mon 12 Oct, 06:17 UTC16d ago
1
halved by day 3
9.9 days
1
Wed 7 Oct, 13:41 UTC21d ago
1
halved by day 1
4.7 days
1
Tue 6 Oct, 04:17 UTC23d ago
1
–
1.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Plugin Test Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 169.1.12.83:28015.
How reliable is Rust Plugin Test Server, and is it up?
The server is down: Rust Plugin Test Server is offline now, with the last sighting 2 days 17 hours ago. It was up 108 of 168 hours over the last 7 full days, which is 64% of the time. The first sighting by Rust Server Score was on 19 September 2026.
What Rust version is Rust Plugin Test Server on?
The server Rust Plugin Test Server is on Rust network protocol 2634 and build 167058 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rust Plugin Test Server reset?
No next wipe can be predicted for Rust Plugin Test Server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days have passed since this world was made.
What happens on Rust Plugin Test Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does Rust Plugin Test Server place in the wider field of Rust servers?
Over the last seven days, Rust Plugin Test Server has #15,349 for player hours, in the top 69% of all ranked servers.
What does the population on Rust Plugin Test Server look like?
Rust Plugin Test Server is offline at the moment; the last time it was seen was 2 days 17 hours ago. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on Rust Plugin Test Server?
The game's browser takes its cue from the tags Rust Plugin Test Server has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): The game build is 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod). The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust Plugin Test Server?
These Rust Server Score lists count Rust Plugin Test Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Rust Plugin Test Server?
You will find no gather rate in the name of Rust Plugin Test Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Plugin Test Server?
The game generates a procedural map for Rust Plugin Test Server.
How to join
What is the way to join Rust Plugin Test Server?
Enter client.connect 169.1.12.83:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildThe game build is 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).