On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 120% full
7-day average1peak 4
Rank#3,886top 17%
Last wipe5d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 12 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,886 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 205 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 12 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap20.1 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 24 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 03:36 UTC5d ago
4
–
running
0
Sun 4 Oct, 00:13 UTC25d ago
4
halved by day 8
20.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
AcTeam RUST leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 169.155.126.40:10000.
How reliable is AcTeam RUST, and is it up?
Right now, AcTeam RUST is online. The uptime it reports puts the last restart at about 5 days 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 3 October 2026.
Is AcTeam RUST smooth to play on?
The average over the last 48 hours was 205 server fps, and it never went below 196. At its peak, it held 27,359 entities, including buildings, deployables and all else in the world. At its highest, it used 2,906 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is AcTeam RUST running?
The server AcTeam RUST is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does AcTeam RUST wipe its map?
AcTeam RUST wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 5 days 12 hours. The tags show a monthly wipe schedule.
What happens on AcTeam RUST when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 24 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 8.
Player numbers
Where does AcTeam RUST sit among Rust servers?
In the top 17% of all ranked servers, AcTeam RUST sits at #3,886 for player hours over the last seven days.
Is AcTeam RUST a busy server?
AcTeam RUST is showing 0 players right now, with 12 slots in total. It peaked at 4 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 04:00 UTC, with an average of 3 players.
Tags and filters
How should you read the tags on AcTeam RUST?
The game's browser takes its cue from the tags AcTeam RUST has set: gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): Its slot count is 12; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show AcTeam RUST?
These Rust Server Score lists count AcTeam RUST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
What settings and rules apply on AcTeam RUST?
You will find no gather rate in the name of AcTeam RUST. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map AcTeam RUST uses?
The game generates the procedural map on AcTeam RUST at size 2,300 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to AcTeam RUST?
Enter client.connect 169.155.126.40:10000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp12
Max playersIts slot count is 12.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).