On the class lists: B (78), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#9,536top 43% · #2219 in EU
No wipesresets82 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,536 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
68/ 100
C+
Slows down under load at times: 41 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in uptime (A+); standing is the one to work on (C−).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 22:06 UTC20h ago
–
–
–
0
Mon 26 Oct, 21:43 UTC20h ago
–
–
–
0
Mon 26 Oct, 19:10 UTC23h ago
–
–
–
1
Sun 25 Oct, 21:02 UTC1d ago
–
–
–
0
Sun 25 Oct, 20:32 UTC1d ago
–
–
–
0
Sun 25 Oct, 20:12 UTC1d ago
–
–
–
0
Sun 25 Oct, 19:51 UTC1d ago
–
–
–
0
Sun 25 Oct, 19:33 UTC1d ago
–
–
–
0
Sun 25 Oct, 18:34 UTC2d ago
–
–
–
0
Sun 25 Oct, 18:12 UTC2d ago
–
–
–
0
Sun 25 Oct, 17:52 UTC2d ago
–
–
–
0
Sun 25 Oct, 17:03 UTC2d ago
–
–
–
0
Sun 25 Oct, 16:36 UTC2d ago
–
–
–
0
Sun 25 Oct, 16:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 15:26 UTC2d ago
–
–
–
0
Sun 25 Oct, 14:43 UTC2d ago
–
–
–
0
Sun 25 Oct, 14:19 UTC2d ago
–
–
–
0
Sun 25 Oct, 10:51 UTC2d ago
–
–
–
0
Sun 25 Oct, 10:13 UTC2d ago
–
–
–
0
Sun 25 Oct, 09:02 UTC2d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on FAR: Blue Lagoon puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 169.58.153.114:28015.
How dependable is FAR: Blue Lagoon, and is it online at the moment?
The server is up: FAR: Blue Lagoon is online now. About 19 hours ago, it restarted, based on the uptime it reports. It was up 96 of 96 hours over the last 4 full days, which is 100% of the time. It was first seen by Rust Server Score on 22 October 2026.
Is FAR: Blue Lagoon smooth to play on?
It averaged 41 server fps over the last 48 hours, with a low of 4. Buildings, deployables and everything else in the world added up to as many as 72,539 entities. Up to 3,029 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does FAR: Blue Lagoon sit?
The server FAR: Blue Lagoon is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does FAR: Blue Lagoon wipe its map?
None of the resets on FAR: Blue Lagoon is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does FAR: Blue Lagoon sit among Rust servers?
In Europe, FAR: Blue Lagoon is #2,219, and overall it is #9,536 on player hours over the last seven days, in the top 43% of all ranked servers.
Is FAR: Blue Lagoon a busy server?
The current population of FAR: Blue Lagoon is 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags
What do FAR: Blue Lagoon's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts5 (Group limit): Teams cap out at 5; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe are the tags FAR: Blue Lagoon publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does FAR: Blue Lagoon appear in the Rust Server Score lists and filters?
These Rust Server Score lists count FAR: Blue Lagoon among them: European Rust servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
Which rules does FAR: Blue Lagoon enforce, and what are its settings?
You will find no gather rate in the name of FAR: Blue Lagoon. A group here can reach 5 players. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Carbon plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map FAR: Blue Lagoon uses?
A procedural map of size 3,500 and seed 872548114, generated by the game, is what FAR: Blue Lagoon runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto FAR: Blue Lagoon?
To connect, start Rust, press F1, and type client.connect 169.58.153.114:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/ZTSQ43gcGV.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts5
Group limitTeams cap out at 5.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); standing is the one to work on (C−).