On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 3
Rank#5,765top 26%
Last wipe28d agono schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,765 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
68/ 100
C+
Slows down under load at times: 41 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 1,238 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 17hThu 5 Nov, 19:00 UTCFW
34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:24 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ChillRust | No KOS | (Monuments PVP) | No Raid?
No region is published for ChillRust | No KOS | (Monuments PVP) | No Raid. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 170.101.101.101:7015 is the address to use.
How reliable is ChillRust | No KOS | (Monuments PVP) | No Raid, and is it up?
Right now, ChillRust | No KOS | (Monuments PVP) | No Raid is online. About 53 minutes ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 29 September 2026.
Does ChillRust | No KOS | (Monuments PVP) | No Raid perform well?
It averaged 41 server fps over the last 48 hours, with a low of 30. Up to 96,109 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,497 MB. Players feel lag when fps drops and entities pile up.
What Rust version is ChillRust | No KOS | (Monuments PVP) | No Raid on?
You will find ChillRust | No KOS | (Monuments PVP) | No Raid on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does ChillRust | No KOS | (Monuments PVP) | No Raid wipe, and how often?
The force wipe each month is the only wipe ChillRust | No KOS | (Monuments PVP) | No Raid takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 2 hours have passed since this world was made.
What happens on ChillRust | No KOS | (Monuments PVP) | No Raid when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 29 hours into the latest wipe.
Player numbers
Where does ChillRust | No KOS | (Monuments PVP) | No Raid sit among Rust servers?
In the top 26% of all ranked servers, ChillRust | No KOS | (Monuments PVP) | No Raid sits at #5,765 for player hours over the last seven days.
Is ChillRust | No KOS | (Monuments PVP) | No Raid a busy server?
Right now, 0 players are on ChillRust | No KOS | (Monuments PVP) | No Raid, which has 40 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 05:00 UTC, with an average of 1 players.
Tags
What do ChillRust | No KOS | (Monuments PVP) | No Raid's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags ChillRust | No KOS | (Monuments PVP) | No Raid publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ChillRust | No KOS | (Monuments PVP) | No Raid appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ChillRust | No KOS | (Monuments PVP) | No Raid among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is ChillRust | No KOS | (Monuments PVP) | No Raid set up, and what rules does it keep?
You will find no gather rate in the name of ChillRust | No KOS | (Monuments PVP) | No Raid. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map ChillRust | No KOS | (Monuments PVP) | No Raid uses?
ChillRust | No KOS | (Monuments PVP) | No Raid runs a game-generated procedural map at size 4,000, seed 62987. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to ChillRust | No KOS | (Monuments PVP) | No Raid?
To connect, start Rust, press F1, and type client.connect 170.101.101.101:7015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/vCpCag4T9b.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).