On the class lists: F (25), with population over 48 hours and no performance mark.
Players now0/ 1600% full
7-day average0peak –
Rank#15,276top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 160 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,276 on player hours.
Uptimehours on the list, last 48
44/ 100
F
Attendance needs work: on the list only 21 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Indifferent Broccoli Rust Server sit?
Indifferent Broccoli Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 170.23.130.67:27445.
How dependable is Indifferent Broccoli Rust Server, and is it online at the moment?
You cannot join now: Indifferent Broccoli Rust Server is offline, last seen 25 hours ago. According to its reported uptime, the last restart was about 47 hours ago. It was up 44 of 48 hours over the last 2 full days, which is 92% of the time. On 26 October 2026, Rust Server Score saw it for the first time.
Is Indifferent Broccoli Rust Server smooth to play on?
It averaged 70 server fps over the last 48 hours, with a low of 54. Up to 177,678 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,305 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Indifferent Broccoli Rust Server running?
The server Indifferent Broccoli Rust Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Indifferent Broccoli Rust Server reset?
There are too few wipes on record for Indifferent Broccoli Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 1 hours have passed since this world was made.
Population
Where does Indifferent Broccoli Rust Server sit among Rust servers?
Over the last seven days, Indifferent Broccoli Rust Server has #15,276 for player hours, in the top 69% of all ranked servers.
Is Indifferent Broccoli Rust Server a busy server?
The last sighting of Indifferent Broccoli Rust Server was 25 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Indifferent Broccoli Rust Server?
You'll see Indifferent Broccoli Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp160 (Max players): Its slot count is 160; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Indifferent Broccoli Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Indifferent Broccoli Rust Server among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does Indifferent Broccoli Rust Server enforce, and what are its settings?
The name of Indifferent Broccoli Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Indifferent Broccoli Rust Server uses?
A procedural map of size 5,500 and seed 12345, generated by the game, is what Indifferent Broccoli Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Indifferent Broccoli Rust Server?
Enter client.connect 170.23.130.67:27445 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp160,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp160
Max playersIts slot count is 160.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).