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Every Rust server graded on real, live numbers. 49,738 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 172.240.15.67:25615
Name of server

10/22 Vengeance | Solo/Duo/Trio | NoDecay

RegisterPresentOnline
Region–
Address172.240.15.67:25615
Last checked8m ago
oxide
Launch Rust and join
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,821top 26%
Last wipe6d agono schedule published
Next wipe18hFri 30 Oct, 03:49 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,821 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 60/ 100 Moving up: up 1,210 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 03:49 UTC, in 18h. Every Friday at 03:49 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 8.5

Coming wipes

  • 18hFri 30 Oct, 03:49 UTC
  • 7d 9hThu 5 Nov, 19:00 UTCFW
  • 7d 18hFri 6 Nov, 03:49 UTC
  • 14d 18hFri 13 Nov, 03:49 UTC
  • 21d 18hFri 20 Nov, 03:49 UTC
  • 28d 18hFri 27 Nov, 03:49 UTC
  • 35d 9hThu 3 Dec, 19:00 UTCFW
  • 35d 18hFri 4 Dec, 03:49 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 03:49 UTC6d ago 1 – running 0
Fri 9 Oct, 03:01 UTC20d ago 2 halved by day 11 14 days 1
Fri 2 Oct, 03:42 UTC27d ago 2 held half 7 days 0
Fri 25 Sep, 02:35 UTC34d ago 2 halved by day 6 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
232 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
310 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
24 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
50 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
142 / 200

Quick answers

from the figures on this page

Server facts

Which region is 10/22 Vengeance | Solo/Duo/Trio | NoDecay based in?

10/22 Vengeance | Solo/Duo/Trio | NoDecay leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 172.240.15.67:25615.

Is 10/22 Vengeance | Solo/Duo/Trio | NoDecay up, and how steady is its uptime?

Right now, 10/22 Vengeance | Solo/Duo/Trio | NoDecay is online. The uptime it reports puts the last restart at about 4 days 7 hours ago. It was up 161 of 168 hours over the last 7 full days, which is 96% of the time. The first sighting by Rust Server Score was on 18 September 2026.

Does 10/22 Vengeance | Solo/Duo/Trio | NoDecay perform well?

The average over the last 48 hours was 111 server fps, and it never went below 78. At its peak, it held 200,879 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,394 MB. Players feel lag when fps drops and entities pile up.

On what Rust version does 10/22 Vengeance | Solo/Duo/Trio | NoDecay sit?

Rust network protocol 2635 and build 168909 on Linux is what 10/22 Vengeance | Solo/Duo/Trio | NoDecay runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does 10/22 Vengeance | Solo/Duo/Trio | NoDecay wipe, and how often?

The wipe rhythm on 10/22 Vengeance | Solo/Duo/Trio | NoDecay is every Friday at 03:49 UTC. It is due to wipe next on Friday 30 October at 03:49 UTC. The world it runs now was created 6 days 5 hours.

What happens on 10/22 Vengeance | Solo/Duo/Trio | NoDecay when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. The crowd dropped below half by day 8.5 in the wipes where it did not hold.

Player count

Where does 10/22 Vengeance | Solo/Duo/Trio | NoDecay sit among Rust servers?

In the top 26% of all ranked servers, 10/22 Vengeance | Solo/Duo/Trio | NoDecay sits at #5,821 for player hours over the last seven days.

Is 10/22 Vengeance | Solo/Duo/Trio | NoDecay a busy server?

Right now, 0 players are on 10/22 Vengeance | Solo/Duo/Trio | NoDecay, which has 50 slots. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.

Lists and filters

What is meant by the tags on 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

The game's browser takes its cue from the tags 10/22 Vengeance | Solo/Duo/Trio | NoDecay has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

Rust Server Score lists that include 10/22 Vengeance | Solo/Duo/Trio | NoDecay: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

How is 10/22 Vengeance | Solo/Duo/Trio | NoDecay set up, and what rules does it keep?

The name of 10/22 Vengeance | Solo/Duo/Trio | NoDecay gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

10/22 Vengeance | Solo/Duo/Trio | NoDecay runs which map?

10/22 Vengeance | Solo/Duo/Trio | NoDecay runs a game-generated procedural map at size 6,000, seed 4636. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How should you connect to 10/22 Vengeance | Solo/Duo/Trio | NoDecay?

Enter client.connect 172.240.15.67:25615 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.