On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 700% full
7-day average1peak 5
Rank#3,403top 15%
Last wipe26d agono schedule published
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 70 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,403 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 68 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 285 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
8d 5hThu 5 Nov, 19:00 UTCFW
36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:17 UTCFW26d ago
8
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Tombstone PVE|Noob friendly| Custom NPCs?
Tombstone PVE|Noob friendly| Custom NPCs leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 172.240.229.69:28035 is the address to use.
How reliable is Tombstone PVE|Noob friendly| Custom NPCs, and is it up?
You can join now: Tombstone PVE|Noob friendly| Custom NPCs is online. According to its reported uptime, the last restart was about 5 days 14 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Tombstone PVE|Noob friendly| Custom NPCs run?
The average over the last 48 hours was 68 server fps, and it never went below 50. Buildings, deployables and everything else in the world added up to as many as 110,529 entities. At its highest, it used 6,972 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Tombstone PVE|Noob friendly| Custom NPCs on?
You will find Tombstone PVE|Noob friendly| Custom NPCs on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Tombstone PVE|Noob friendly| Custom NPCs reset?
The force wipe each month is the only wipe Tombstone PVE|Noob friendly| Custom NPCs takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 16 hours.
What happens on Tombstone PVE|Noob friendly| Custom NPCs when wipe day arrives?
Recent wipes have peaked at 8 players on average. Peak numbers came 21 hours into the latest wipe.
Player count
Where does Tombstone PVE|Noob friendly| Custom NPCs place in the wider field of Rust servers?
In the top 15% of all ranked servers, Tombstone PVE|Noob friendly| Custom NPCs sits at #3,403 for player hours over the last seven days.
How many players does Tombstone PVE|Noob friendly| Custom NPCs usually have?
Right now, 0 players are on Tombstone PVE|Noob friendly| Custom NPCs, which has 70 slots. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 2 players.
Tags and filters
What is meant by the tags on Tombstone PVE|Noob friendly| Custom NPCs?
gmrust (Game mode): Survival in the standard Rust style; mp70 (Max players): 70 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Tombstone PVE|Noob friendly| Custom NPCs publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Tombstone PVE|Noob friendly| Custom NPCs appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Tombstone PVE|Noob friendly| Custom NPCs: Rust servers for beginners, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Tombstone PVE|Noob friendly| Custom NPCs set up, and what rules does it keep?
The name of Tombstone PVE|Noob friendly| Custom NPCs gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Tombstone PVE|Noob friendly| Custom NPCs uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what Tombstone PVE|Noob friendly| Custom NPCs runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Tombstone PVE|Noob friendly| Custom NPCs?
To connect, start Rust, press F1, and type client.connect 172.240.229.69:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp70
Max players70 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).