On the class lists: D (49), with population over 48 hours and no performance mark.
Players now2/ 1020% full
7-day average1peak 2
Rank#4,574top 21%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,574 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 182 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 708 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, and #288 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 07:16 UTC15d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Gnomingtonvillestead. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 172.240.71.87:27270.
How reliable is Gnomingtonvillestead, and is it up?
You can join now: Gnomingtonvillestead is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 73 of 168 hours over the last 7 full days, which is 43% of the time. On 14 October 2026, Rust Server Score saw it for the first time.
How well does Gnomingtonvillestead run?
It averaged 182 server fps over the last 48 hours, with a low of 157. Buildings, deployables and everything else in the world added up to as many as 116,538 entities. Memory use reached up to 3,165 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Gnomingtonvillestead on?
The server Gnomingtonvillestead is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Gnomingtonvillestead wipe its map?
The record holds too few of Gnomingtonvillestead's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 15 days 1 hours.
What should you expect from wipe day on Gnomingtonvillestead?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 28 hours after it began.
Player numbers
Where does Gnomingtonvillestead place in the wider field of Rust servers?
In the top 21% of all ranked servers, Gnomingtonvillestead sits at #4,574 for player hours over the last seven days. In the quad group, it ranks #288.
Is Gnomingtonvillestead a busy server?
Right now, 2 players are on Gnomingtonvillestead, which has 10 slots. It peaked at 2 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 06:00 UTC, with 2 players.
Tags and filters
What is meant by the tags on Gnomingtonvillestead?
The game's browser takes its cue from the tags Gnomingtonvillestead has set: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): Its slot count is 10; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Gnomingtonvillestead?
Rust Server Score lists that include Gnomingtonvillestead: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
How is Gnomingtonvillestead set up, and what rules does it keep?
Nothing in the name of Gnomingtonvillestead states a gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Gnomingtonvillestead?
Gnomingtonvillestead runs a game-generated procedural map at size 4,500, seed 1342069. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Gnomingtonvillestead?
Enter client.connect 172.240.71.87:27270 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp10
Max playersIts slot count is 10.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).