Skip to the page
Every Rust server graded on real, live numbers. 36,584 players on the roll · 11,612 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 172.240.87.207:28122
Name of server

A Shockbyte x Discord Production Rust Server

RegisterAbsentOffline
Region–
Address172.240.87.207:28122
Last checked23d ago
Launch Rust and join
Overall grade

Not there yet

41 out of 100, the average of 2 subjects

Players now 0/ 75 0% full
7-day average0peak –
Rank#15,983top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,983 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 53/ 100 Moving up: up 938 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct4 Oct7 Oct9 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 04:07 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
209 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
200 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
17 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
18 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
19 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
105 / 200

Quick answers

from the figures on this page

Server details

In what location does A Shockbyte x Discord Production Rust Server sit?

No region is published for A Shockbyte x Discord Production Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 172.240.87.207:28122 is the address to use.

How reliable is A Shockbyte x Discord Production Rust Server, and is it up?

You cannot join now: A Shockbyte x Discord Production Rust Server is offline, last seen 23 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does A Shockbyte x Discord Production Rust Server reset?

There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 2 hours.

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?

In the top 71% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #15,983 for player hours over the last seven days.

Is A Shockbyte x Discord Production Rust Server a busy server?

A Shockbyte x Discord Production Rust Server is offline at the moment; the last time it was seen was 23 days 21 hours ago.

Tags and filters

What is meant by the tags on A Shockbyte x Discord Production Rust Server?

The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?

The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map A Shockbyte x Discord Production Rust Server uses?

The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 1,500 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How should you connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 172.240.87.207:28122 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp75
Max players 75 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.